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- Xero Parklands Map v2.20 (0.33.x)

Xero Parklands Map v2.20 (0.33.x)
About This Mod
On a very diverse, large, but realistic map, there is almost everything you can want.
The main part of the map is a race track called Zero Speed Ring with five different layouts (full, grand prix, short, full classic and short classic). The track was built in the 1980s after the local airport closed and a lot of land was freed up that could be bought cheaply. As a result, there is a fairly long straight track on the track, as well as a street type of track when you approach the warehouses at the back of the track.
On the map:
- 62 missions, including various "careers" ranging from time racing to chasing, collecting and AI racing.
- The race track is 3.17 miles long and can be completed in approximately 2.5 minutes in the GTIV Spec K series.
- Dune. In the extreme south of the map, by the sea, there is a huge sand dune with jumps from dune to dune. To the northeast of the great dune, there are several wooded dunes similar to those on the Oregon coast. In these dunes there are 50-100 trails that loop among the trees.
- Five small race tracks In addition to the large, full-size tracks, small artificial intelligence tracks are scattered throughout the Xero Parklands Motorsport Campus campus to complete missions and run freely.
- Drift track, three other drift zones, two driving schools and Drift Mountain.
- Off road. There are two test tracks on the map: one runs almost from corner to corner and through two different mountains, and the other climbs a very steep slope of the mountain and turns into a watchtower. The race track also includes an off-road park where you can test your jeep or truck on various RC crawler-style obstacles such as log bridges and stairs. Do not forget about the huge mud swamp, the depth of which reaches six feet.
Other card chips.
- Sawmill with makeshift racing track;
- Wharf and shipyard;
- Dirt roads for rally;
- Serious mountains for rock climbing;
- Highway and paved roads throughout the map;
- Cities and districts;
- Rally schools with asphalt and dirt tracks;
- Driving schools with autocrosse and roads;
- Easter eggs, which are worth paying attention to.
- 1/8 mile track;
- Two "player's houses" designed to spend time or modify the car;
- Three filling stations (not yet operational);
- Multiple configurations used in Ai races and other missions.
Version 2.20 (30.09.). 24):.
17 new missions:
- 5 derby missions with random opponents
- 3 Track Day missions with random opponents
- 2 new tests on time
- 2 long jump missions
- 2 disposal missions
- 3 Arrival missions
Optimization Changes
- Bar models are added to the required models
- Added collision grid
- Redesigned sky design to improve FPS
- Overall improvement by about +20 FPS on my personal car
- Moved unnecessary AI machine configurations to "Auxiliary Content
- Added names and descriptions to unnecessary configurations
- Reduced the size of mission thumbnails
- Removed unused assets
Existing missions updated
- Doubled the number of potential opponents in street races where opponents are randomly selected (up to 50 total)
- Added new details to GTIV races, added SBR4
- Added new T-Series configurations to Carrier Delivery
- Minor configurations updated to fit new parts
- Added to the race "Car Crash" derby series I
- Bastion touring cars have become more dynamic + new livery
- Fixed a career system bug (all missions are available from the beginning (the first time you start Lua may need to reboot (ctrl+L))
- Updated all rally stages for future rallies
- Drift missions redesigned for new system
New decorations details:
- New textures and terrain materials
- New route signs including brake boards
- Recycled route grid to reduce tire breaks and FPS drops
- Custom information boards and maps
- Custom Signage for Ranger Stations
- Adding abandoned wagons (see author's credits)
- Transformed unusual areas
- More leaves (especially bushes).
- Calculated water viscosity
- Changed default time of day
- Changed default time of day
- Changed fog default
- Realistic night lighting updated
- Changed route details, including pedestrian bridges and gates at all entrances
- Recycled parking area at the top of the mountain for more convenient meetings and drifting
- Redesigned all routes to make them more realistic and complex
- Customize campsites to make them more realistic
- Added places for rest at stops/gas stations
Added new locations to map
- Added old carpool
- Added two new off-road tracks
- Added land to the port.
- Brand new secluded camping
- Added police station/fire station (need to change texture slightly to remove Firwood sign)
- Added underground tunnels.
"The old farm is no longer just a barn in the field.
- Added some brand new secrets that you can learn yourself :)
Miscellaneous.
- Race MP Online server scripts are now initially compatible with the map.
- Fixed texture errors.
Written by TrackBroseff.
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