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All in one command menu (Deluxe)
About This Mod
This mod is part of my All-in-One Single Game project[forums.bohemia.net], released as a standalone add-on. For more information about this project, please visit the highlighted link.
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⚠ This is NOT a fashion to improve AI. It just lets you give extra commands to the AI. That's it.
⚠ Please read the description carefully before using this fashion (especially FAQ section and manual)
⚠ Official support for ACE Medical is no longer available (it may still be working, but if not, I will not fix it)
Disclaimer:
Please note that this mode is in beta testing and some features are not available. There may also be some bugs that can make the game difficult. If you find anything, report it to the forum[forums.bohemia.net], Github[github.com] or this thread to fix it as soon as possible.
The following features are currently not working:
Cancel (waypoint), Go codes (waypoint), Taxi for airplanes, Formation W and M, Explosive Disposal, Switch to grenade launcher.
If you want a mod that uses 100% vanilla functions, it's not for you. This mode uses many user functions/workarounds/hacks.
Note that my default mode does not change any part of the game mechanics. When you interact with a menu, the mod runs certain codes that are specific to the units of the player's group. After the codes are finished, everything should return to normal. This means that the mod must be compatible with all missions/mods.
If you have any questions, post them in the forum thread[forums.bohemia.net] or in this thread. Questions in the comments may not be answered.
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Features Overview:
0. Customization: Use CBA settings to customize the fashion.
1. Commands and actions for infantry:
Treatment + revitalization + drag and drop + carrying injured fighters (including ACE Medical support, no longer supported)
ROE commands such as "Fire on My Team".
Complete set of AI racks (including "intermediate" racks)
Defensive options such as cover and fortification
Opening unit inventory at the desired object/position
Weapons management, e.g. selecting a specific weapon, installing silencers, etc.
Assembly and disassembly of stationary weapons.
Removal of weapons from the ground or from nearby vehicles/ammunition boxes.
Full recharge + class-based recharge, e.g. AT fighters take AT Launchers, engineers take tool kits, explosives specialists take explosives and a mine detector, etc.
Installation of explosives with a categorized list of explosives (e.g. explosive charges, anti-tank mines, stretch marks, etc.) + three options for fuse for explosive charges (Auto, Manual, Timer)
2. Commands and actions for vehicles:
Boarding vehicles; also shows a list of available seats, and is significantly better than the vanilla version when boarding vehicles on top of objects (e.g. on an aircraft carrier or ship)
Switching seats without restrictions (for example, in the air!)
Driver (or pilot) creation: drive/fly vehicles directly with AI at the wheel!
(optional) Helicopter user system with own new pilot (called "super pilot") + hang (including hang user interface) + cruise mode (including cruise mode user interface) + landing + cargo hanging
Landing; including a variety of landing options, such as a combat landing for rapid deployment.
Flight altitude adjustment
Recharging + refueling + vehicle repair
Driving vehicles, e.g. turning on/off headlights and engine.
Cargo hanging without vanilla bug "endless rotation"!
3. Functions of the High Command:
Recruitment + AI dismissal
Create support teams from your own units (e.g. CAS, Artillery, etc.)
Monitoring squads.
The choice of the squad leader.
4. Main cheats:
Zeus
Teleport
Arsenal (Also supports ACE Arsenal)
Adding revitalization to units (mainly "custom" medical system)
Rapid treatment/repair
Quick addition of ammunition/items.
Fatigue On/Off
Reduced damage system (NOT DISABLED!)
5. New waypoint user interface
6. (Optional) Reorganized vanilla command menus + added icons and colors
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User Manual:
Please visit the [forums.bohemia.net] forum for guidance (see the NOTES section).
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Donations and support:
If you like my mod and want to support it, or just want to buy me a drink, etc., please become a Cartridge[www.patreon.com]!
[www.patreon.com]
Also do not forget to rate the mod!
FAQ:
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Q0. Some menu items are inactive and I cannot select them. How do I fix this?
A0. You must be a squad leader and select some AI units (F2-F10 keys) to be able to use most of the features. If you didn't know that, I recommend that you don't use this mod at all (or any other mod) and play vanilla first to learn the basics of AI management.
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Q1. How do I change my settings/controls?
A1. For fashion settings, go to SETTINGS > ADD-ONS SETTINGS or, alternatively: SETTINGS > GAME > ADD-ONS SETTINGS (bottom). For management settings, go to PREFERENCES > MANAGEMENT > ADD-ONS CONFIGURATION (at the bottom). The settings are available in the "All-in-one Command Menu" drop-down menu.
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Q2. I don't like custom command menus. How do I turn them off?
A2. Go to the control settings (see Q1) and in the "All-in-one Custom Menus" drop-down menu, unbind the controls for all menus. Then click OK. They will be disabled.
If you want to use vanilla menus, but you do not want to disable custom menus in the settings, you can press the numbers with the keys Ctrl/Alt (for example, Ctrl+1, Ctrl+2, etc.). So you can use both. By @Clear Sky
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Q3. Can I run this mod in multiplayer?
A3. You can. But some features are not fully multiplayer compatible (especially non-local AI). These will be fixed in future releases.
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Q4. Is this mode compatible with the X mode?
A4. This mod is compatible with: 1. All modes of fractions (CUP, RHS, etc.). 2. All mods that have nothing to do with AI. 3. All mods of the AI commands (for example, C2), unless you give commands to both mods at the same time. 4. AI improvement modes (ASR AI, TCL, VCOM, etc.) if they do not give direct commands to the player's units (which usually happens in 99% of cases).
The medical part of the fashion is compatible only with Vanilla and ACE Medical.
If you suspect a compatibility issue, you can always disable my mod directly from the CBA settings (see Q1) without unloading the mod.
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Requirements:
Community Base Addons (CBA)
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