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LAMBS_Danger.fsm mod

Category - Mods for Arma 3
1
Mod version:1
Game version:all
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About This Mod

Significant improvements to Vanilla Danger.fsm. Added features that expand the enemy's response and response to shooting Not allowed to reload into the Steam Workshop. Overview The overall goal is to make buildings part of the terrain available to AI dynamically enters buildings where enemy soldiers are located and destroys them Due to the features of danger.fsm, these features are not a substitute for the clever use of custom AI scripts and waypoints - high-powered fighters. The biggest change is that the AI can now treat buildings and structures as part of a tactical terrain, with the AI exploring buildings, hiding and garrisoning them, and providing suppressive fire to enemy positions that are discovered. In addition, AI’s ability to respond to fire, even if the source is unknown, has been enhanced. The AI also relays threat information to its closest allies. Features * AI moves between buildings * Opens suppressive fire (machines destroy buildings) * Special effects cause panic * Reacts even if the exact location of the enemy is unknown * Reacts by hiding in front of powerful machines if not equipped to fight them * Detects corpses (rearms if possible) * Tanks meet the threat Reacts by turning towards the threat * Improving civilian response, Hide in buildings and check for corpses * Dynamic artillery system * Custom waypoints for specific AI behavior Installation This mod is launched automatically for all factions including RHS and CUP Double if mod is launched. Include one of the debug variables to test. Compatibility This mode is fully compatible with ACE3 and VCOM, but unfortunately not with ASR. This version requires CBA. Development Check gitHub for development variables to modify and customize game properties. Join our Discord[discord.gg] for news, discussions, feedback and fun. - Link to BOHEMIA FORUMS[forums.bohemia.net] Link to GITHUB[github.com

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all (1858075458_LAMBS_Danger.fsm.zip)