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- Nate's Windmill (Jacob)

Nate's Windmill (Jacob)
About This Mod
Windmills are outbuildings that provide electricity to businesses and residents. It was designed as an alternative to Nate's electrical goods for the Guild House - a little cheaper, but not as powerful as it would have been to maintain balance.
Building
Nate Windmill
Electricity is supplied in such a way that the power plants are operated by roads.
The building has a small radius of the guild house, which means that you can't build another guild house or windmill overlapping this space.
Reduced operating range and specific operating range should ensure that the windmill is not only cheaper and more powerful than other power plants or the original item + guild house combination.
An enthusiast for the industry's influence is employed. They're court lovers and obviously not guild lovers.
Others
Grain Mill Bug Fixes
Enables correction to correct fan direction on the grain mill.
Changes
1.6
1.6.2: Russian translation
1.6.1: Correct blurred icons
Instantly unlock in creative mode
Author
Thanks to Mfuegar, drd_aver for the translation.
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