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Range and Overlap Adjustments

3
Mod version:1.0
Game version:All
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About This Mod

Maud changes the radius of some buildings and removes some restrictions on building ceilings.



The range of the town hall covers the whole island. Trade unions and port offices have a 30-member radius (for example, 15).


The floors for trade unions, port offices, post offices and boxes have been removed.


Circles and highlights of buildings have been saved.



Unfortunately, when you build a new building or move an existing one, other unions and other circles don't appear. To provide overlap, you must delete the 'SockeetScopeRadiusOverlapCategory' category.



This is primarily for personal use. I've started a new game and haven't reached the endgame yet. Please comment if you encounter any errors.


This mod adjusts the radius and overlap boundaries of some buildings.



The town hall covers the whole island, while the influence radius of the buildings of the port master, the chamber of commerce and the post office is set at 30 (for comparison: the chamber of commerce had 15).


Restrictions on the closure of the buildings of the captain of the port, the chamber of commerce and the post office were lifted.


There are still indications of circles and bluish exposures of buildings.



Unfortunately, when a new building is erected or moved, no other buildings are listed. To allow overlap, you must remove the "SockeetScopeRadiusOverlapCategory" category so that the game does not know what range of influence to display when each type of new building is erected.



This modification is intended primarily for my personal use. I've started a new game, but I haven't reached the endgame yet. If you encounter any errors in the future, please write me in the comments.

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0 (08511a64d7e18bf9c6ea21e73238cb37.zip)