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Where is my horse?
About This Mod
Simple mod for fixing the mounting (own or "borrowed")!
Description.
This is an attempt to keep the horses in place during the exploration. It is useful for stealing a horse encoded for returning to the stable, but it can also be used for its own horses.
v2: It turns out that v1 is not "Just Move(tm)": the locking effect disappears when you delay or save and reboot. This is v2.
How it works.
Two spells have been created:
TetherHorse: Click to change AI.
Here xx is the position of this fashion at the time of build (for example, my mod was in third place, so I wrote Player.addspell 03000ED4).
This spell changes AI targets; if you disable AI, your horse will no longer wander; use the spell again to enable AI back; don't try to get on a horse with AI disabled, as it will cause the target to move away from you; if AI is disabled, your horse will move away from you! You will go into vertical helicopter mode and you will have to reload your save. Funny though...
At this point, everything seems to remain the same when you go to a zone, when you go to a zone, or when you reboot.
V1 Spells that are no longer valid:
TetherHorseRemove: Sets the encumbrance to 0 when touched.
This does nothing more than open a text box. If you have downloaded v1, this spell will be removed:
To uninstall Player.removespell XX002353.
Known Issues
V2.
When attempting to ride a horse with the AI disabled, the character enters vertical helicopter mode. It's very interesting, but the session is a little slow and it has to be rebooted.
This should only work when you click, but back up your save just in case.
This spell gives you experience, but we made it a repair spell to limit its effect (nothing prevents you from casting cheap repair spells in the air).
Nothing prevents you from using it on someone and turning it into a vegetable.
This mod is still being tested.
Compatibility.
Only one special spell with a special script; it changes AI, so the mods affecting AI may be affected.
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