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- Eastern Tuva, Russia

Eastern Tuva, Russia
About This Mod
Important.
Set the texture depth to a minimum in the Graphics preferences.
Note that the texture will change to the default snow texture in winter (for now).
A dependency texture is required for this map.
Description.
The valley is located in Tuva in the east of Russia, at least 100 km from the nearest settlement and is surrounded by mountains on all sides. The valley is fed by the meandrizing Bilin River, which eventually flows into the Yenisei. The mountains are rich in precious metals, but their remote location and the harsh continental climate make it difficult to export.
How to do it yourself (see more maps like this 😉 ).
Find a beautiful place with high resolution textures on Google Maps.
I have modified this code [github.com] to automatically generate a large number of close-up screenshots from Google Maps in satellite mode. If you want to use this code, let me know.
Use Microsoft ICE to stitch screenshots together. You can still download it from here [[0]].
Use this site [tangrams.github.io] to create a height map. Convert the resulting image to 8-bit png and fade it slightly.
Trim the texture image and align it to the height map.
Modify the material file in the save file of the in-game locale editor (in the save_terrain editor section). Replace texture 5 with a texture path and texture 6 with a blank image; in the script.ini file, set $TILESIZE1 to 1.0000000 and each (?) to $FARTILE_MUL to 1.000000.
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