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Dark Age Chaos Warrior Helmets and Experimental Body Replacement
About This Mod
Grim Age, Warhammer Fantasy's mod for the Mount & Blade Warband Chaos Warriors helmet, moved to Valheim, replacing Drake's helmet.
Update:
Armor and helmet are now independent items:
Credits.
Using the Aedenthorn's Custom Meshes and Custom Textures plugins for BepInEx, Drake's helmet model was moved to Valheim from two Warhammer Fantasy mods for Mount & Blade Warband (one of which is mostly dead, the other still in development) and replaced with a new model.
The models and textures were originally created by Furok for Grim Age fashion for Mount & Blade Warband. The development of this mod has been completed and its assets are now publicly available; the user files for it have been extracted from Warsword Conquest, another mod for Warband that uses some of the assets of Grim Age.Grim Age and Warsword Conquest are Warhammer Fantasy-based mods and are considered to be derivative works copyrighted by Games Workshop. Thus, Games Workshop's copyright extends to the models and textures used in these mods.
I have only imported models into Blender, scaled and oriented them for use in Valheim, and do not claim ownership of the models themselves or the frames and tools that will be used in Valheim.
Errors and problems.
The beard hits the front of the helmet. I'm not sure this can be fixed at this point, since vanilla helmets have the same problem.
======= body-replacer-update
Body modifier credits:
All of the above applies to the optional Body Mesh modifier.
Further credit goes to Discord users who have discussed in detail how to transfer player grids to Valheim on aedenthorn's Modding Discord.
The battle ax in the new Body Replacer screenshot is taken from the fashion of Armycak108's Battleaxe Replacer.
Thank you to armycak108 for your support and XD for continuing to work on this nightmare.
The crest has been tweaked slightly in version 0.1.1 to make the polyhedra and plates on the hands look better.
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The body modifier has significant limitations and is therefore located at the bottom of the options file. I was going to use this file in person, but I thought other Warhammer fans would be happy to take a few punches for the Chaos Warrior game.
However: install it at your own risk. In this case, manual installation and administration are highly recommended to ensure that all files are installed and then removed correctly. All paths are relative to the Valheim installation directory.
To install, unzip the additional files to the Valheim installation directory.
To remove this barrel modifier (you'll need it eventually):
Uninstall asset pack '0' from BepInEx/plugins/CustomMeshes/player/model.
Uninstall the '1' asset pack from BepInEx/plugins/CustomMeshes/player/model.
Remove 'player_0' textures from BepInEx/plugins/CustomMeshes.
Remove textures prefixed with 'player_1' in BepInEx/plugins/CustomMeshes.
1. I hear that this may be because my nets are imported with different rows of bone than they are in the vanilla skeleton. The membranes of the female body are simply stretched, become indistinguishable and not able to be controlled correctly. When switching to female characters or in multiplayer, be sure to remove this body modifier first.
EDIT: Updated user cells to version 0.2.0, fixed a previous problem when replacing female cells with Chaos Warrior cells disrupted control entry. Chaos Warriors female modifier cells are now included in the options file along with male cells.
Cell 2 does not have a head, so a Grim Age helmet changer should be fitted. Unless you like the idea of being headless.
3. 3. Sometimes you may need to reload the textures to make sure they are applied correctly. We'll find out why this is happening, but it's not a priority right now.
4. for the smoothest work, wear only a helmet and weapon/shield, without hair and beard. I think it's a limitation of user cells.
5. 5. It was equipped with unplanned equipment, so the debris is visible on the grid even when using the full potential of the grid. Wandering, sharp planes dangle from under the fur, and the textures are incorrectly applied to gloves and boots. The fingers are not actually attached to the bones of the fingers.
6. i don't know how bad it will break after the Valheim and Special Networks updates, and i'm not sure i can fix this network player bug when it appears.
I'm going to try to create a document that looks like a helmet change document, but I need to spend a few days doing that.
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