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Total War: Rome 2 "Divide et Impera 1.2 - Chapter 1".

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About This Mod

  The campaign introduces new factions of all sizes with their own troops, as well as new approaches to combat tactics and winning battles that were not present in the original Total War: Rome 2, introducing new factions of all sizes with their own troops, as well as new approaches to combat tactics and winning battles. Having more troops or stronger units in a war is not enough. Simple numerical superiority is less important, and tactics and morality are taking center stage. The skillful surroundings, skillful interaction between different branches of the army can make even the army in which there is still a significant number of troops to flee, especially if a blow from the rear destroys morale. The same is true of one's own troops, who suffer from the same disease and may panic, even if their losses are not fatal. In a war, one should think about outmaneuvering, repositioning, exhausting, and exhausted an opponent, rather than fighting head-on, especially against infantry.

In addition to battling in the open field, sieges are now being conducted in new ways. It is not recommended to attack the city from the beginning. At least a few strokes must be made to besiege the city and weaken the garrison. But there are bonuses for the beleaguered. A new system of barricading urban streets allows for more effective defense after the fall of the walls, especially in Rome and Carthage, where the garrisons are more diverse and strong.




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1 (divide_et_impera_12_part1.7z)