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Improved combat system
About This Mod
The main purpose of this mod is to allow the player to use all of the humanoid NPC combat animations available in the game.For more information, see the Tutorial section in the Glossary menu in the ACS fashion menu.The NPC animations are combined into 8 unique additional motions:Algerd + One-Handed Sword
Spear + Staff + AlebardEredin + Shield + One-Handed SwordGrégoire de Gorgon + Two-Handed SwordImlerite + Quarantine + Caretaker1-Hand Hammer + 2-Hand HammerDettlaff + BrooksOne-Handed Ax + Two-Handed AxGeralt's Motion Sets/Behavior/Animations are available for use at all times.
Each set of ACS motions includes:
Their own unique combos, special abilities, counter-attacks, attack ranges, VFX, SFX, and weapons skills.
Own set of dodges, throws, parry animations, blow animations, death animations and gun hold/passive behavior animations.
In addition, mod allows you to use the highest vampire claws in combat and abilities when the player is unarmed.Mod can be enabled or disabled in the fashion menu, and can be set to only apply if the player has certain items.
It also adds bow/arrow combat with special arrows and abilities, although limited to weapon mode.
All the additional animations included in ACS allow you to cancel the animation, that is, you can start another dodge/roll/drop/attack before the current one ends.
This is because some NPC animations are too long for people to use without this feature, and I don't see the need to add animations if they can be undone.
But that doesn't mean that the animations are completely suitable for human use, and for that I had to change them a little bit.
However, the animations are still quite complex, and their effective use, especially for some techniques, requires not only time but practice.
Easy to perform, hard to master.
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