banner
Rating
Voted0

Multi-companion mod

4
Mod version:3.0.1
Game version:all
The mod has been successfully tested for the absence of viruses
16849.6K390.86K

Report mod

  • image
  • image
  • image
  • image
  • image
  • image
  • image
modalImage

About This Mod

I had a little post-game depression because all the main characters in the storyline disappeared from the world.

So I was looking for a fashion companion and found it here, but it didn't work with the latest version.

Having some experience in programming, I updated the mod to working condition, improved something and put it here.

But as a drain, I decided to continue working on it, and here we are, with version 2.1.0. 3.0.0!


But wait, "What's that doing?" "you ask.

It simply allows you to have followers, who are also "companions", who help you in battle. They can be almost anything in the game, from Ziri to Yen, to a drowned man or a bear. You can have (almost) anyone and as many as you want!




What's so special about this fashion?

This is more than just a console command mod.

Unlimited companions. Produce as many as you want and whomever you want. The only limitation is your processing power.

The creation of an NPC that does not disrupt the game's immersion. After the main quest line is complete, the protagonists will appear in the world as if they had never left. You can find them in the cabaret "Dandelions", Corvo Bianco, Kaer Morchen, Vizima and Oxenfurt!

Custom dialog scenes. Tsiri, Triss, Jennefer, and Shani all have custom dialogs. Triss and Jennefer also have romantic scenes if you're having an affair with them in the main storyline.

Ziri can use his special abilities: blinking and dashing.

Triss and Jennefer can cause meteorites. Don't forget to jump aside!

Ziri, Jennefer and Seris can ride horses. I can't force men to get on horses. They jump off right away, and I don't know why. Incredible disappointment!

All companions can go boating. Up to 20 people in one boat! A little unrealistic, of course... But it turns out to be a good picture.

Make a friendly duel with Ciri. Find a good field and then call Ziri to a duel!



How it works:

At any time throughout the game you can enter a command (see below) or open a menu to call a new companion.

Once the game is complete (and all other conditions are met), certain NPCs will appear around the world, depending on your decisions.


There are two types of companions (NPC): special and... uh... non-special.

Special companions will appear all over the world. You can interact with them and they will follow you.

Special companions will appear in the world only after you complete the main quest line. You cannot have multiple special satellites of the same type, for example, 2 special ciris. (However, you can have many different types, such as 1 Ziri and 1 Jennefer.)


If an error occurred and they do not sleep, try

DisableCompanionSpawning(0)

 AND/OR

ForceCompanionSpawning(1)

This will make sure that you have turned on the NPC spawn, and will cause the mod to ignore whether you've finished the game or not, and just spawn them anyway.

If this does not work, see the troubleshooting steps below.


Non-specific NPCs must be generated from the command line. You can generate as much as you want of any type, the only limitation is your processing power. You may have several non-special NPCs of the same type.

Want 10 Jennefers to teleport and knock griffins off the sky? You'll get them.


For special NPCs, dialogs can be canceled. Tsiri Triss, Yeon, and Shani have custom dialogs. The rest don't have them, and they just recognize you when you interact with them.


Non-special NPCs mostly use default dialogs (except those that send you to another location for a dialog scene. I cancel them manually)



Induced NPCs correspond to your current level. However, some of them ignore this and remain terrible fighters.

This increases the damage dealt to the NPC by your level*12. This makes them not too powerful, but also not useless.

I have not tested all NPCs, but it should work well.


Induced NPCs also have a standard appearance. So there's no more vomiting on Ian.


Game menu:

Starting with version 3.0.0, the game now has a menu that can be accessed by pressing the Z key.

You must change the input.settings file for it to work. Instructions can be found in the zip fashion file or in the attached read-me here.


image 1 for Multicompanion Fashion


You can use the WASD keys to navigate through the menu. The E key selects something, the A key returns to the menu.

To change numeric fields, scroll down to the field using the S key, then select it using the E key, and use the A/D keys to change the value.


It should be pretty easy to use. I hope, anyway :)


For instructions on setting the menu shortcut, see the installation instructions below.

Similar Mods/Addons

Game Version *

all (CompanionMod_v3.0.1-2459-3-0-1.zip)