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Sinister - voiced

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Mod version:1
Game version:all
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About This Mod

Using ElevenLabs AI mode to add voice to Malevolent mod All NPCs in this mode are fully voiced.

The voice of the trilogy "Alchemist" is finally finished! Like the previous two mods, this mod was created using ElevenLabs AI.

All NPCs in this fashion are fully voiced. Secondary NPCs use their race's standard voices, and the main characters use "unique" voices.

This was not automated, but all the dialogs were (for lack of a better word) "generated manually", often with numerous iterations and adjustments, as well as manual editing in a separate voice editor to get the correct phrases.

The total number of voiced replicas is 1,665 or 3 hours and 38 minutes (for some reason, the official fashion page claims that the game has more than 5,000 replicas, but as far as I can tell, this is not the case. Perhaps Simyaz thinks differently than I do).

Alchemist's mod also includes voiced dialog. You can download an additional voiceover file for these sections, voiced by an announcer of my choice.


Currently, the mod does not make any changes to the mod itself, including a rather annoying cliff. We are thinking about the idea of creating a separate fashion for this purpose. More specifically, I am considering integrating the Alchemist trilogy into my originally planned interpretation of The Devil Saga. This unofficial extension will include correcting some of the strangeness in Tale of the Crashed Tail, Tears of the Devil and Sinister, giving repetitive characters (including the appearance of the Crashed Tail) more meaning, and merging the Sinister storyline in some way. However, at the moment it is just a request, so I can't promise it will happen and I can't say when it will be completed, because it will be quite a big project. In addition to being very busy in real life, I have several other projects such as Unique Voices. So I advise you not to delay playing this fashion!

The original mod contains remastered scenes.

Edited. There are several NPCs in these cutscenes, and I use the Oblivion Character Overhaul V2 mod, which makes them look like this, not like the vanilla version. Therefore, I recommend using this mod, not only for consistency, but also because NPCs look much better than vanilla.


Have a nice time!

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Game Version *

all (Malevolent Voiced-54346-1-0-1724624170.7z)