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- The best signs of the birth of a knife

The best signs of the birth of a knife
About This Mod
A minor revision of the birth mark also means rebalancing the balance of different birth marks, eliminating all minor forces and making all effects completely passive. Many of the changes were inspired by Morrowind's birth signs.
All birthmarks have been altered to varying degrees; most have been polished.
The complete list of changes is as follows:
Apprenticeships:
- Magic rose by 120 points
- Give the spell 50% weakness.
We have changed some of the numbers to make them more competitive.
Sudarynya:
- Personality increased to 20 points
- Increased endurance by 20 points
This makes the sign more suitable for Morrowind's version.
Magician:
- Increase your magic by 50 points
- Increase willpower by 20 points
This will remain a birth sign with low risk and low reward for sorcerers, because willpower should not be too strong.
Thief:
· Increase your speed by 10 points
- The chance is increased by 15 points
- 30 points up
I think cunning makes a lot more sense to thieves than dexterity.
Atronach:
-Magic girl of Madoka Magic
- Increase your magic by 100 points
. 30% spell absorption.
I think the Atrons are the strongest birth sign in the game, so the nerf seems appropriate. It will be much harder to achieve a 100% chance of absorption, especially if you reduce your spell absorption.
oh, my god.:
- Passively play 2 health per second
- Gives fire 100% weakness.
Honestly, this sign could have been chronically underestimated - or overloaded, I don't know. Constant regeneration is quite strong, especially at lower levels, but the weakness of fire can be devastating if you do not completely ignore the main mission.
In love:
- Increase agility by 20 points
- Provides 100% resistance to paralysis
Paralysis of forgetting is not very common, so I think complete immunity is not such a big problem.
Ritual:
- Intelligence increased by 20 points
- Spell up to 30 points
By improving both your magical skills and your spell stack, you can gain early access to more powerful summons.
Snake:
- Increase agility by 13 points
· Increase your speed by 13 points
- Free your luck by 13 points
- Alchemy increased by 20 points
- 50% resistance to poisons.
I struggled with it a little bit, since he basically removed the whole personality of the snake since I removed all powers from his birth signs. I've decided that this strange statistic is going to get bigger or smaller, but I'm not quite sure if there's a better option.
Shadow:
'Give me 30% of the Chameleon.'
Perhaps he is stronger than the power of invisibility.
Horse:
· Increase your speed by 20 points
- Passively reproduce 4 fatigue per second
Give the sign Apr a niche that goes beyond pure comfort (kind of).
Tower:
- Improved security by 40 points
-20% reflective damage
Hopefully 20% isn't that much, but given how useful many other features are in the early game, I'd like to give the tower a chance to move on to the late game.
Warrior:
- Increase the knife, blind, archer and hand by 25 points
It is impossible to forge a version of Morrowind for obvious reasons, but it is quite close. I think it would be justified to make the warrior's sign completely offensive.
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