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- Kvatch Reclaimed - Cleared Before Invasion

Kvatch Reclaimed - Cleared Before Invasion
About This Mod
Clear the unfinished Kvatch Rebuilt state before the intrusion so that it can be better seen Clear the unfinished Kvatch Rebuilt state before the intrusion so that it can be better seen. Details One of the most recent additions to Kwatchu is the city before the invasion of Dahedra. This add-on was made very late and is essentially unfinished. If players visit the town before delivering Jafre's royal amulet, they will be able to see it as it was before the invasion. However, because it is unfinished, they will find all sorts of strange things: floating objects, unfinished side streets, doors that become hollow when opened, completely empty houses without light, NPCs gathering in the city center, etc. It was very disturbing, so I decided to put it in order and make it presentable. Again, it is in a presentable state. Before the invasion, the city was still unfinished, but now it no longer looks like a mess under construction. List of changes (there are many photos of the "after" state, but I didn't dare to take a photo of the "before" state; all NPCs were special AI packages, and they were ordered to gather in front of the city church. They were scattered around the city, received Vanilla Wanda's new packages, walked, and seemed busier. The only exceptions were guards Jessan and Mirandil, who were moved closer to the main gate and given small traveler packs. "The pre-invasion version of Atrelor is no longer in use. Now he wanders through the backyards of the houses to the left of the main gate. "Some houses are decorated inside, but many are completely empty and dark. To preserve his consistency, he closed all the houses, including those that had been completed. It is better not to enter at all than to enter a building and face a creepy, empty and dark room. Active doors were lowered below ground level and replaced with inactive doors. An exception is the Warriors Guild and Mage Guild buildings, which can still be entered. "There was a door in the guild hall that led nowhere but was locked. The castles were removed. - The Warriors Guild building did not belong to the Warriors Guild faction. Now it belongs to her. - In the yard around the castle lay charred logs and trees. They were replaced by normal timber/logs. "There were several floating barrels/trees/other objects, and they were lowered. - The indiscriminate piling of floating gravestones/stone walls/graves near the city center has been sorted, leveled, lowered and tidied up. - Floating seedlings near the church were removed, and the soil under them was raised. "The entrance to the arena was raised above ground level and the ground was raised accordingly. "The unfinished footpath at the back of the city was also completed. - The lights hanging from the ceiling of the church were uneven. The missing lights were finished. "Each altar has candles in the church. - The barrels and furniture in the church after the occupation were removed or moved to the basement. Again, the purpose of this fashion is to restore Quatch to the state he was in before the occupation, not to complete it. To complete the city will require more work: complete all the interiors, add more trees/shrubs/garbage/stones around the city to make it look more livable, assign NPC real AI programs, add a little more variety to the floor textures, add more interiors to the doors that lead nowhere, turn some interiors into shops. For me, it would be a waste of time to do something so big. If anyone wants to complete the pre-occupation of Kwatcha, I will be happy to direct them to this cleansed state of pre-occupation that I created Kvatch Rebuilt Requirements. My .esp replaces the .esp of the original fashion. This mod was originally created for personal use and edited directly from the .esp Kvatch Rebuilt. When I decided to release this mod, I tried to "copy" the edited world space before invading the new .esp with TES4Edit. However, some of the changes I made appeared as "entries entered", in italics. I don’t know what that means, but as a result, most of the objects I moved or deleted were duplicated, the original was left in place, and the duplicated object was placed next to where I was trying to move the original object. I couldn't figure out how to fix it and publish it as a .esp plugin containing only my edits, so I had no choice but to publish it as a .esp modifier.
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