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Red House

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Mod version:1.0
Game version:all
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About This Mod

The Red House is the player's abode deep in the Black Forest. Once upon a time there lived the Morrell clan, wizards and sorcerers. Now it belongs to you. The perfect home for witches, alchemists, necromancers and lichens. A lot of unique artifacts and features. Comes with a trainer. The house can be left as is, changed or used as a resource. The Red House is the player's home, buried deep in the Black Forest. It used to be home to the Morel family, a clan of wizards and sorcerers. From now on, you can use it at your own discretion. The house is ideal for magicians, alchemists, necromancers and lichens. A lot of unique artifacts and features. Trainer's in the box. Game quests are not included. The Red House has been removed from Neverweyr fashion and cannot be published directly (images are available - search for "Neverweyr"). The house can be used as is, modified or used as a resource pack


FEATURES Red House in Blackwood's Player House is geared towards mages and necromancers, but also supports alchemists and others. Supports Licht-style cosplay and role-playing (not necessarily evil). For the development of Licht cosplay, a small area of undead negative planes is provided. All containers in this fashion are player-friendly (not respawable). Included are a variety of unique paintings, books, items and artifacts from Neverweyr fashion. The display area has a unique display case and a unique empty dummy-based container. Teleportation is provided (coded to support correct behavior when traveling to and from the Shivering Islands). Provides access to Oblivion random worlds (see Known Issues). Comprehensive alchemical sorter. Comprehensive personnel builders. A large group of specialized trainers (repair, assistance in recharging, providing precious souls stones). Altar of Healing. This mod can be used as a resource pack: It contains several mesh groups from the Neverweyr mod. Requirements and Installation Ideally, Oblivion Game of the Year Edition is required; full functionality requires DLC Shivering Isles to be active. If not, see the individual ".esp" files below, which contain the four .esp files for BCRedHouseStandalone.esp (see also Alchemical Sorter in


SIGNIFICANT ISSUES): BCRedHouseStandalone.esp: for GameOfTheYear release, with Shivering Isles and Red House Oblivion running - BCRedHouseStandaloneNoObliv.esp: BC RedHouseStandaloneNoObliv.esp: for GameOfTheYear release, with Shivering Isles, without Red House Oblivion Note: Rename this file to BCRedHouseStandalone.esp, you will need to overwrite the original. - BCRedHouseStandaloneNoShiv.esp: in any version of the game, if the Red House Oblivion portal is running and Shivering Isles is not. Note: rename this file to BCRedHouseStandalone.esp and rewrite the original to run Silent Speech. - BCRedHouseStandaloneNoOblivNoShiv.esp: For non-Red House Oblivion Portal and non-Shivering Isles versions of the game Note: For Silent Speech to work, rename the file to BCRedHouseStandalone.esp and overwrite the original. It's vanilla fashion. No script extenders, etc. are required.GENERAL


INFO This mod was created using Oblivion Construction Set, NifSkope, Blender, Gimp, Paintshop Pro, Photoshop, DDS Converter 2, and TES4Gecko. Created and cleaned with TES4Edit. No script extender is required. The Red House is within the normal boundaries of TES4Oblivion and can be used with or without disabled borders. This place was linked to the original Neverweyr fashion quest and was home to the Mage/Necromancer faction. After completing the quest, it became the perfect home for the player. This version is a stand-alone add-on (Neverweyr cannot be released for various reasons), and many changes have been made to make it more suitable as a home for the player. Many unique features are included; some images from Neverweyr are available as separate media. To see a version of this house from Neverveyre, look in the images section "Neverveyre" or specifically "Neverveyre Red House". Note: Artifacts in Neverveira mode are included here because they are not published separately; in Neverveira they are only available at relatively high levels. There is no level control and they are freely available, which can destabilize the game. These include high-level rods and artifacts of Azura the Bear. If you want to create less powerful items with cages and icons, feel free to do so. Known issues Teleportation script uses vanilla map markers of the city. This is not compatible with Open Cities. moveto "All commands are in "BCRLichPortalScript" and can be easily updated to use the tokens of your choice. This is because the gown vendor is mostly played by female characters, and I've never played any other characters. If I wanted to have a decorated version for the male characters, I would have to do it myself. I've never used a companion game, so I can't imagine how practical or useful it would be if it's your hobby. Any mod that changes Cyrodiil will of course conflict with other mods, but to minimize this risk, I have placed the Red House as far away from the border as possible. However, if there is a conflict, do not hesitate to move the house to the right place. Teleportation into the random worlds of Oblivion, achieved through this fashion, requires that the Gate of Return (see "OblivionGatetoTamriel" in the "Construction" set) be updated to include the inner cells of the Leach's Den. This is contrary to other modes that work in the same way. We're including a version of ".esp" that doesn't include access to the Oblivion for those who have issues. The base form of the Alchemical Sorter contains Shivering Isles materials and should be available in Game of the Year. If you are not using a version of Game of the Year, a version of the ".esp" file that does not contain Shivering Isles materials is included. There is also a version of ".esp" without access to Oblivion and Shivering Isles. which contains more information about the alchemy sorter and the staff manufacturer. Learn more about Alchemy Sorter and Staff Maker. Alchemical Sorter: If you use an alchemical sorter, have fun. This sorter takes items from the player's inventory as usual and makes them available through a large drawer. If the wrong item gets in the box, it is simply transferred to the "Unsorted Items" chest, so nothing is lost. The sorter also supports filtering by any effect. Moreover, filtered objects can be arranged for additional effects (for example, to find objects that simultaneously restore and increase strength). The last feature of the sorter is the ability to create a link chest containing an instance of each item.

Note: If you are a modder and want to use an alchemical sorter in another environment, see the MODDERS section below.

STAFF BUILDER Have fun with that too. We won't explain how it works, but you'll be interested in figuring it out. There are three different styles of cane. They are ordinary, decorated with bone accessories and metal. There are also four different powers of the staff: the lowest staff is ordinary (not Small), and the highest is equivalent to the Great Staff of Non-Existence (twice as powerful as the Great). The maximum force you can produce at any given time is limited by the level, but it is not very unfair (the weakest version can be produced at any level). Static alchemical inventory in the lab: To avoid spoiling the decoration, the alchemical inventory in the wizard's lab consists of a static activator connected to the inventory chest. When items in the chest are promoted to master level, the items displayed change accordingly. In Azura's Moon Neverweyr mode, players are involved in a war between Mefala and Azura that spans many quests and many dahedric kingdoms. If the player supports Azura in completing the quests, he receives the Azura Bear as a reward. By opening this item in the inventory, you will change its activation/deactivation (you will see a message that it cannot be equipped, but should be ignored). It turns out a great life of Perception. Lich Staff There is a Lich Staff in Nevervir, namely in the Necropolis of Nengurst. This staff gives players the opportunity to play the role of the individual. The original staff is stronger and more violent, it "kills" players, disrupts their "alignment" by changing factions, leads to complex quests and attempts to "resurrect" themselves; the Red House fashion version is a bit softer, even "kills" you forever, destroying your faction. If you don't make a mod yourself, it's a purely role-playing element. Images of Nengarst can be found on Nexus in 'Neverweyr Nengarst'.Nemmerle's Staff: Neverweyr mode includes a quest to restore a sorcerer's guild after being granted the status of Grand Mage. The final quest involves searching for an artifact that once belonged to the former Grand Wizard Nemmerle. The Staff is included in the game as an item that players can keep for themselves.Defender's Rod: Neverweyr Mode In Defiler's Wand: Neverweyr mode, players encounter a mysterious race known as Defenders (possibly of Dahedral origin). The wands presented here are the two Leveling weapons they use; in the future, the Defenders will be released as a separate "Neverveira Creatures" fashion. The Imperial Staff of the Warlord The Imperial Staff of the Warlord is one of the award items in the Neverweyr mode that is used by the Imperial Staff of the Warlord to help the Empire defeat the "Righteous Hand", an evil group of corrupt former legionaries and corrupt imperial elites used in the Mefala conspiracy. The award honors the player who will save the Empire from the Righteous Hand, a vicious group of corrupt former legionaries and a corrupt imperial elite who exploited Mefala's conspiracy. Images of the Righteous Hand and Kingdom of Mefala can be found in the section "Righteous Hand of Neverveira" and "Mefala of Neverveira" in the section "Images of Nexus".Book of Alchemy by Amanda Traven: In Neverweyr mode, Amanda Traven is the last wife of Hannibal Traven. In the context of the game, she was a master alchemist and, more importantly, a master at restoring her equipment to its best condition (above the level of the master). The book presented here is both a useful alchemical text and (in Neverweyr mode) a clue to the location of her lost alchemical instruments. Neither her whereabouts nor her gear are included in the Red House mod, so don't try to find her. Map of East and West Shirodir: One of the clues in Amanda Traven's quest in Neverweyr mode points to some features of the original Oblivion map. Some of the maps you are downloading may no longer match this hint. Therefore, the original map was packaged so that it could be referenced at any time. I also think that this card can be used as a coffee table). The Thin Waters of Death is Miranda's book of poison: Miranda was an important character in Neverweyr mode, which could vary from evil to good depending on the player's choice. The Poison Book is an early indication that she may be angry, and it is also the first time the player hears of Neverveira, as she is the Great Mage of Neverveira. This means little to the fashion of Red House, but gives a couple of recipes for poisons in the Book of the Fall of Nengarst: Nengarst is the ruins of Aylade, now a huge Necropolis, which has been added to the fashion of Neverweyr. The book is included in mod to explain his downfall and the curse that caused his downfall; you can find images of Nengarst in the "Neverweyr Nengarst" section of Nexus' pictures. The Book of Verdansi Cyrillia Lady Cyrillia is a new dahedral prince, added to the Neverweyr fashion. It is the dahedral equivalent of Kinaret. The book contains a brief description of her kingdom in the form of a story and is given to the players before their first visit to the kingdom. Images of the kingdom of Cyril can be found on the Nexus in the "Neverweyr Kirillia" section. Edgar's Book of Neverweir. This tale hails from the Gothic Quarter of Waermina in Neverweir and resembles a dangerous game rather than a book; images of the Quarter of Waermina can be found on images of Nexus in the section "Waermina Neverweir". This magic circle can be activated by a book on the platform, but first you need to learn the corresponding spell Bone Teleporter: Teleporter can be activated from the book on the platform. It does not teleport immediately after reading, but opens a portal to the selected destination. The destination is obvious, except for the Dark House, but you have to reveal its secrets. Spells and spells of the Altar and the dais: the flame in the altar's eye socket is not built into the spider web, it is just a small knot of flame added separately. The altar is left without decorations, see which option you like better. Space Containers: For more convenience, we have added space pots. If this breaks your game, don't use it. A 2-second activation delay is needed to give the opponent a free kick when they try to use it in battle. Good luck with the research and find them all :).

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Game Version *

all (BCRedHouseStandalone.7z-54702-1-0-1734566456.7z)