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- GATES TO AESGAARD - Episode Two - Better Overworld

GATES TO AESGAARD - Episode Two - Better Overworld
About This Mod
GATES TO AESGAARD - Improve the atmosphere and appearance of Carchenia, the aboveground world of the second part to make it more creepy GATES TO AESGAARD - Improve the atmosphere and appearance of Carchenia, the aboveground world of the second part to make it more creepy Some minor changes. The details of GATES TO AESGAARD - everyone seems to agree that the aboveground world in the second chapter (called Carhenia) is unnecessary and creepy. The main gameplay cycle of the mode is "Journey from the above-ground world to the creepy dungeon. Clean up the creepy dungeon. Go through the world to the next dungeon." The problem is that the above-ground world completely destroys the mood and atmosphere of the regime. There are creepy dungeons in Horror mode, but to get to them, you have to navigate through a very empty, vanilla map of the overworld. The weather is almost always sunny and there are many vanilla creatures around. If you hear any music other than dungeon music, you'll think you're walking on Cyrodiil's vanilla map. Triceratops and T-Rex (or at least the modified T-Rex from the Clannfear models) roam the jungle, and the animals are dubbed by the sound clips from Jurassic Park. An orange-black tiger named "Tigger" wanders through the jungle. Yes, in a very well-made, mostly linear horror mode, there are incredibly strange and inappropriate things. I set out to make this world map at least fit for the horror regime, and I had to work hard - I played several times in both parts of Aesgaard, and frankly, I have no idea what it is about. There are people who look like Kenobites, there are knights who try to stop them, and somewhere there, the player character has a friend named Ashen Rose, and she sends them letters. I don't know. So it is possible that the changes I made do not fit into the plot (world map) of Kakhenia, but I do not care. And I don't even know what Kachenia is. Changes in the aboveground world (Kakhenia) - the most noticeable change: the climate of the aboveground world has been terribly changed. The script makes the weather over the world turn cloudy and dark, the sky red and foggy, and from time to time thunderous and lightning. As a result, the whole map is covered with a terrible, deafening light, and it seems that something bad is happening in this place. - Next most notable change: All enemy vanilla monsters on the world map have been removed from the level list. Instead, non-living creatures have been added to the level list, which will only appear in GATES TO AESGAARD - Episode Two. It is still (in rare cases) possible to meet non-enemy creatures (deer, sheep, wild horses). - Ghost enemies and marsh stalkers appearing on Earth were not part of the group of cursed creatures exclusive to Gates to Aesgaard - Episode Two. They were added to the faction. Additionally, the Cursed Beings faction has received a -100 nature level to the Hunt faction, so that the generated monsters will chase and attack random deer/sheep/wild horses. - The swamp stalker has been renamed the "Lethal Bearer". The basic texture is a mixture of seductress and nymphs. Both variants have blood patches all over the skin and blood around the mouth. The female form is blue and the male form is purple, with thin lips. His height is now 1.7. He looks like a thin man. Added to high-level list. - Spriggan spider renamed "Spider of Death" Beautiful Creatures - used the texture of the skin of the upper body of the Dahedron spider, painted green, removed black lines on the face, added textures of the ears. Her hair was covered with gray hair texture from Rens Beauty Pack, and spider parts of her body were retextured with bloody wet fluids. Added to the list of more left-handed. - Added vanilla clapping sounds for T-Rex and Triceratops creatures. The tissues were replaced by bloody, rotting, stitched skin and given white, nonliving eyes; T-Rex is now called "Corpse Raptor" and Triceratops is called "Corpse Saurus". Triceratops (now Corpse Saurus) gain 100 confidence and attack powers and are excluded from the Predator faction. They were added to the Cursed Creature faction. - Duplicates of vanilla wolf and vanilla rat have been renamed as "non-living wolves" and "non-living rats". Red blood and zombie eyes were added to their tissue, they were added to the Cursed Beings group, and added to the higher-level list. Standard wolves could swim, but timber wolves could not. Now they can swim. Wolves are born in groups of five. - The tigers were changed to bloody, rotting, sewn skin and given white undead eyes. It was renamed "Rotting Cat" and added to the list of higher levels. - Udegnio knights have been added to the higher levels lists and are more common. - An unnamed Villa-o'-te-Vipse, wandering the world, was given the name "Lost Soul". A change unrelated to the world - if you've read the story of xenogearslucas, then you know I don't like to add to Oblivion things from games I haven't played (I made a mod dedicated to it: MOO - Non-Old Scrolls Franchise Recolors); "Paladin's armor" from GATES TO AESGAARD - Episode Two were taken from Paladin Equipment from pale_riders, a remake of the armor from Gothic 2; to make Oblivion not look like a Gothic 2 cosplayer hanging out in horror fashion, I changed the armor color to dark gray, replaced the red parts with blue ones, and removed the chain armor on the back of the helmet. The inside of the helmet was also obscured and adjusted to take the place of the "head". This is because helmets like this look incredibly silly when you look through the eyes of a character. The black interiors look cooler, and the enemies in the helmets look more mysterious. In addition, for some reason, the female version of Cleave's registration was originally focused on the position of the vanilla Steel Cleave. Now, when a woman puts on a Paladin cleave, the character displays a model of a real Paladin cleave. - In the script of the main quest added a line that removes the status of quest items from the Book of Secrets when the quest is completed. Thus, if you pick up this item in this mode, you will not stay with it forever after the end of the quest. - Other unnamed creatures have been named: firedemon01 is now called "Fiery Demon"; firedemon02 is called "Fiery Demon of Flame"; Burningwoolf and woolfflame are called "Fiery Wolf". Burningwoolf and woolfflame became known as 'Flame Wolf'. Skeletons found around the perimeter for the decoration are now called "Skeletons", as are vanilla Oblivions. Corpses found for ornaments around the perimeter are now called "corpses", as in the vanilla Oblivion. The Requirements Of GATES TO AESGAARD - Episode Two - Of Course. Download and install GATES TO AESGAARD - Episode Two 2. 2. download my mod, unzip files and drop the "data" folder in the Oblivion directory.
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