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- Affects NPC Wabajack and Sheepstick mode.

Affects NPC Wabajack and Sheepstick mode.
About This Mod
Wabbajack can now target NPCs that don’t need it.
Description.
The wabbajack can target NPCs who no longer need it, and can be set up to produce sheep each time.
It can be a very powerful weapon. Use it at your discretion or for role-based purposes only. It's definitely a very funny weapon!
It can also drop the guard agro, which is very useful when the guards are chasing you all over the map and do not give up. See known issues below.
Sheep wand mode.
With this console command, you can configure Wabba to only create sheep:
set WabbaSheepOnly to 1
Reverse option.
Set WabbaSheepOnly to 0.
OP
Maybe. Or maybe not; Wabbajack can be used with cheap summoner spells and in cities with creatures. This was done primarily for role-playing. If you care about balance, I would recommend using it rarely, for example once a day, as a force.
Known problem.
If you leave the zone before the Wabba Jack action ends, you will not be able to use Wabba again due to the vanilla restriction that you can only use one Wabba at a time. Try to make sure that the target is transformed before you lose consciousness.
Compatibility.
I used this mod in my launch system, and it worked perfectly; other mods that change Wabbajack can conflict.
Technique.
Custom script to modify the enWabbajack spell (comment only the part without the NPC, otherwise the script is identical to the original).
Modified custom WabbajackListSHEEP and script to call it if global variable WabbaSheepOnly =/= 0.
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