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- Stricter DLC House Requirements

Stricter DLC House Requirements
About This Mod
This mode will allow you to get a gorgeous player house from DLC after completing the faction quest. This is because we found the current DLC slowers to be not strict enough. The mod is divided into four parts, one for each DLC house. That's because we wanted to work with four simple mods, not one big one, and we know that people use the Magician Tower DLC to revive the magicians outside the guild. For every fashion, there is a version that simply blocks the DLC house behind the quests, and a version that blocks the DLC house behind the quests and makes upgrades 10 times higher. Choose the regular or expensive version of fashion for each DLC.Battlehorn Castle - blocked after completing the "Guild of Warriors" quest - talk to Modrin Orein about "restoring the guild" to start the DLC quest Note: DLC quests are available at Battlehorn Castle. Initially, we planned to add Guild Guards fighters as soon as we got the lock (and maybe eventually do it), but decided not to do it yet, which will add some unnecessary ID forms. The Den of the Nasty - is locked after the completion of the quest "Dark Brotherhood". Locked - Talk to Arquen about a "listener-friendly home" to start a DLC quest. Note: I can't run a "real" playtest, as some of the Dark Brotherhood quests turned out to be glitzy (it's not related to fashion, I made sure that they are glitzy even without the mode enabled), but with the help of the setstage console command, the playtest was successful. Thief's Den - blocked after completing the "Thieves Guild" quest - talk to Corvus Umbranox about "The Last Work Order" to begin the DLC quest. The Tower of Mages - opens after the execution of the quest of the Magic Guild - talk to Raminus Polus about the quest "House fit for the erz-magician" Horse armor, orreria, razor Mehrunes - Horse armor begins 7 days after the start of the game - talk to Raminus Polus about the quest "House fit for the erz-magician". The Orrery Quest is added when you enter Arcane University - Mehrune's Razor begins after Dagon Shrine Shivering Isles is purged - Quest begins after Light the Dragonfires is purged. After the end of the quest, Shivering Isles does not start immediately, because you have edited only the quest that refers to the timer, not the timer that launches the quest Knights of the Nine - Oblivion. If you open the ESM and knights.esp files using the ESM'd file, a duplicate file is created.
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