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TUP - Ultra Plus

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Mod version:1.4
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About This Mod

Bumps up graphical fidelity beyond ultra.



Some of the changes:


Enabled GTAO Ambient Occusion:


SSAO is a screen-space technique that calculates ambient occlusion based on the information available in the current frame. It analyzes the

 depth buffer and samples nearby pixels to determine occlusion. SSAO can

 create soft shadows and enhance the perception of depth in a scene, but

 it may have limitations in accurately representing occlusion in complex

 scenes or areas with thin objects.


GTAO, on the other hand, is a more advanced technique that takes advantage of temporal anti-aliasing (TAA) information. It uses 

information from previous frames to improve the accuracy of occlusion 

calculations. By incorporating temporal data, GTAO can provide more 

precise and stable ambient occlusion results, especially in scenes with 

moving objects or camera motion.


16x Anisotropic Filtering:


By using 16x anisotropic filtering, you can achieve sharper and more detailed textures, particularly when viewing textures from oblique 

angles or at a distance.


Full Res SSR Reflections:


Now the engine will use full-resolution reflections for SSR. Full-resolution reflections provide higher image quality and accuracy because they 

sample the scene at the full resolution of the screen. This can result 

in more detailed and realistic reflections, especially for objects or 

surfaces that are close to the camera.


Full Res SSS:


 Now subsurface scattering is calculated at the same resolution as the final rendered image.


Shadow Denoiser:


Enabling shadow denoising can result in smoother and cleaner shadows, enhancing the overall visual fidelity of the game. It can help reduce 

flickering, blocky artifacts, and other noise-related issues that may 

occur in the shadowed areas of the scene.


And more...

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