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Improved push ball
About This Mod
Improved pusher ball to fix problems with Yates and Yanks.
Description.
Improved traction gun allows you to pull not only vanilla objects, but also yourself. Expand your adventures with pull-ups. Use traction to easily slide on the water.
Features.
Adjustable parachute and tug.
Pull yourself towards the target.
Supports a pushing cannon on a shrimp suit.
As in the player version, simply press the button so that the shrimp's push gun can capture objects.
When you are actively pulling a target or yourself, you can adjust the pull distance by swiping the mouse.
Configured.
(Menu -> Options -> Modes)
Firepower Multiplier: A multiplier of firepower. (Default: 1)
Tensile force multiplier: The multiplier of the tensile force. (Default: 1)
Tensile Range: Distance in meters (default: 18).
Energy Per Second Multiplier: energy multiplier per second: energy consumed during firing (default: 1, 0 means no energy consumption).
Energy Per Shot Multiplier: The energy multiplier used when entering an object (default: 1, 0 means no energy consumption).
Auto-Break Resource: Breaking assets, such as concessions, will automatically break when pulled up against the player.
Disable Throw Delay: By default, after an item is thrown, a delay is applied so that the item cannot be pulled again. This feature disables this delay.
Pull/Tether Player button: this button pulls the player towards the target (default: left mouse).
Brake Player Button: Pulls the player: while this button is held, the traction speed is reduced to 50%.
Boost: Pulls the player: as long as this button is held, the traction speed increases to 150%.
Pulling Speed: The speed at which you draw a player.
Line color on pull side: The line color on the pull side (usually the pull side).
The color of the line on the winding side: the color of the drawn side (if you choose to draw a player, you will be on that side).
Attracted player's automatic release distance: Attraction is automatically released when approaching a specified distance. (The default value is 0.)
Allow the takeover of all creatures: fish, plants and organisms.
Allow attracting all vehicles: seals, shrimp suits, cyclops.
Allow clutching on all other objects, including those not mentioned here (some objects may be omitted).
Allow players to pull on all surfaces: Enabling this option will allow players to select any surface of a non-pulling object, such as land, terrain, base, or any other undefined object, and pull themselves towards it. This option only applies when the player is attracted to the target.
Allow vehicles to run fully: By default, vehicles running are restricted and do not move away from the player (even if this option is disabled, they can pull themselves). However, if this option is enabled, the abandoned vehicle will move without restriction. Prona suits are especially prone to tipping and can tear up the terrain if they are far enough away from the player, although simots and cyclops can be handled a little better.
Use.
Set any value to a minimum and disable the optional switch to return to the standard vanilla behavior. Here you can choose how to improve the operation of the thrower gun.
It can be attached or drawn to a target, jump from the creeper to the creeper like Tarzan in the jungle, or juggle birds in the air like a circus acrobat.
After hitting a held target, you can enable the "Turn off launch delay" option and click the "Pull Player" button to fly away with the target.
Known Issues/Constraints/Unverified
When the vehicle is started with full-start enabled, there is a possibility that it will get stuck in the field. Note that the terrain loads around the player and requires a roll to avoid a cliff.
If the full vehicle start option is not enabled, running the machine in the air can cause it to get stuck if it is far enough away from the player. However, you can remove it easily by using the tow function.
Requirements
BepInEx.
Nautilus
Retrieved for version 71137 (update 2.0)
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