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- SleekBases_Subnautica (BepInEx - Nautilus) mod

SleekBases_Subnautica (BepInEx - Nautilus) mod
About This Mod
Mod fixes all floors, glass and other basic textures on the base. Mod also fixes a number of developer bugs related to base textures, and changes the color of some textures to make the base look more neat.
Changes.
1. overhaul of all floors of the base.
All floors now have the same color and size hexagonal mesh (as in a circular room).
All floors now have the same reflections (as in circular rooms).
All floors without normal maps now have normal maps (bumps).
2. Overhaul of all windows in the upper part.
All glass based on the base now have the same color, transparency and reflection.
It no longer seems that in some places there are holes instead of glass.
All the windows don't disappear at night anymore, as if they never existed.
Textures and shaders were finely and individually tuned.
3. basic overhaul textures
All textures were painted/modified/sanded to make the base appear to be made of the same materials and colors. This means that all colors are reduced to the same value. For example, gray metal in any building will be equally gray.
4. overhaul of base lighting.
All lamps on the base now have the same brightness, color and texture. The number of pixels was reduced and became smoother. Lights can be painted in three different colors in the settings.
Docking shafts, light towers, spotlights and light cones were repaired. Colors have become whiter and light cones more realistic.
Repair the light filtration system.
5. repair large aquariums.
Transparency and reflection in the aquarium have improved.
The aquarium cover glass is no longer different from the aquarium glass.
6. major repair of textures and light modules.
Textures in several modules have been changed.
The color and brightness of the light in all modules are now the same.
7. slightly changed the texture of the foundation supports (at your discretion. I prefer the light ones. Choose from the options available)
Textures and shaders are thinner and more customizable. Also mod now works with all standard base objects in the game.
All modifications are optional.
In order to use the optional mod (in the main game), you need to go to the settings/mods/SleekBases and tick the appropriate items. Then restart the game;
Installation: Copy the "SleekBases_Subnautica" folder from the archive to the "SubnauticaBepInExplugins" folder.
For very weak computers, it is recommended that you wait until the Bepinex console displays the following when you start the game.
'SleekBases_by_AlHazrad ______________________ All textures are complete.
' and then load the save.
This mod has no effect on Vichy's gameplay other than aesthetics. It only changes some textures and modifies the shader of the underlying object.
You can download/unload this mod at any time without worrying about saving.
In addition, this mod is only for version 2.0 (or later).
Nautilus.
If you notice any bugs or errors in this fashion, please contact me.
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