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Torch repair
About This Mod
This mod fixes a number of bugs related to missiles. It also adds the ability to hold the missile during firing and change the intensity of the flash.
Introduction.
The Filmic filter (strongly recommended!) is required for the light source. A light rocket is not only the best light source in the game, but also distracts the hunters.
However, its use can be improved, and there are many glare-related errors. So we created this mod to customize it!
Description
Bug Fixes
Energy consumption: In the base game, rockets had a total amount of energy that was consumed only when the rocket was visible (in the hands or within a radius of 60 meters). So many people still believe that the flares work forever, but that's just a superbug.
-> The flares have residual firing time. Depending on when they were released, they will run out after a certain time, regardless of where they are. As expected: if you light the flare and put it in your locker or pocket, it will end anyway!
Visual error: For example, a missile falling out of inventory adds an effect that creates the impression that the missile has been lit. It's hard to explain, but if you play with rockets, you'll notice a lot of visual errors.
Correction of the flares cap: After reloading, the cap of the flares used magically approached the flares, causing the cap to burn. Now this is fixed, and the caps of the used missiles will not appear again after the reboot.
The flares disappeared: When the flares were destroyed, nobody cared because the flares were just destroyed. You have to constantly leave the missile somewhere or destroy it, throwing it out.
In general, flares are now working properly!
Add-ons.
Two new sliders, a configuration file to change the total duration of the flash based on the game days, and a configuration file to change the intensity of the flash are added to the fashion menu.
-> The default duration is 0.5, which corresponds to half-day. The default flare intensity is 1.
Added ability to hold the missile during firing. Holding down the "use" button (right mouse button) while shooting allows the player to hold the rocket in his hand instead of throwing it at once.
Options.
You can change the settings of this mode in mod/options or config.json.
The default configuration values are:
{
"TotalDuration": 0.5,.
"IntensityModifier": 1.0, }
}
Compatibility.
This mode is not compatible with modes that directly replace glare. Otherwise, there are no problems.
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