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S.T.A.L.K.E.R.: Call of Pripyat «X-Ray Multiplayer Extension (xrMPE) - multiplayer mode»

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Mod version:1
Game version:all
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About This Mod

The cult shooter S.T.A.L.K.E.R: Call of Pripyat is now available to play online with friends and colleagues. The mod significantly redesigned the original game, adding a full co-op mode and separate multiplayer modes. The mod is based on the original X-Ray Engine source code with changes and improvements for a comfortable gameplay experience. This version of fashion includes: PVE-mode "Protection/Defense", seasonal event "Winter Stories" and cooperative mode Call Pripyat. Fashion features: main: new network library: all the games of the series are combined into a voice chat network based on Vivox and improved text chat, PvE-mode "Protection" to fight against mutant waves, Gunslinger Defence", Gunslinger mode, A-Life simulator and fully synchronized engine injection. Defense mode; searching for corpses and chests, transferring items from the player's inventory to chests, updating items in real time (several players can search simultaneously); dialogs; duplicating NPC in combat and rest mode; quests; includes some animations in the scenario scheme, synchronous (for example, animations of NPC waiting after a fight); significant corrections and improvements in the third-person view; various minor edits and improvements. Animation: reworked many character animations (movement, interaction with weapons, full and partial reloading, etc.). Heavy damage mechanics (player can move but is disabled in battle); fully animated activated artifact used in protection mode; hand wheel (can communicate with other players); safe mode (can avoid misfire when shooting at friendly players); interface. Interface: significant changes have been made to the display and scaling system of the user interface (the quality of the display of graphical elements has been improved and the quality loss during scaling has been partially prevented). Sound: Reworked many of the character sounds, including footsteps and weapons, and reworked interface, effects, and environment sounds. Notes. This mod does not work in Anomaly Start seasonal events To start seasonal events, click the "Seasonal events" tab and click the "Create server" button (Warning! Do not set the password for the server, otherwise no one will be able to connect). To join the server, your partner must start the game from the same Seasonal Events tab. To play in defense mode, you must start the server from the Server tab and start the game from the Home tab. If you are using a dynamic IP and the server is not visible in the browser, you can use a LAN simulator such as Radmin VPN. The procedure is as follows.

If the game contains English and you need, for example, Russian, quit the game, select a different language from the desired language in the "Settings" of the launcher, and click "Apply". Then select the desired language and click Apply again. Invalid Host Error Disabling the firewall may resolve this issue. Go to the Start menu, type Windows Firewall, and click Enable or disable Windows Firewall in the left menu to disable it. Download and install Radmin VPN, and when it starts, click Network > Create Network, enter the desired network name and password, and click Create. Once you've created a network, invite other players to join it with their network name and password. After joining the network, players must copy the IP address of the person they want to join and paste it into the game by pressing Direct IP in the server's browser. Important In xrMPE there is an English translation. To enable it, change your startup language to English and start the game. Note: If you can't create a server or if you don't have a friend to play with, please contact the comments or the fashion community. Create Server: Open the xrMPE installation folder, open the bin folder, and run startdedicated_df. From the list of servers, select Direct IP, enter localhost for IP, and click Join. IMPORTANT When creating a server, you must consider whether the IP is static or dynamic. Dynamic IPs are not suitable for hosting a server because no one can join it (use a LAN simulator such as Radmin VPN). Static IPs make the server accessible to all. More information about server locations can be found on the Internet. Common Issues and Solutions: IMPORTANT: X-Ray Multiplayer is in beta testing, so there are a few things to consider when installing and configuring a mod. There may be glitches and crashes. Do not download the game on a long pass, this can lead to crashes; Do not download the game on top of the vanilla Call of Pripyat, the launcher will download everything you need; When connecting to a server of a different version If you receive a message, check the version of the server you joined: this should be the latest version. The current version can be found in the Start-up installation or in the main game menu How to create an administrator account on the xrMPE: Open the xrMPE installation folder, open the _appdata_server folder, and create the radmins.ltx file. Open the radmins.ltx file in Notepad, add the [radmins] section, and in the following line add login=password, where login is the username and password (for example, PiMoN=123); join the server to get administrator rights on the server To get administrator rights on the server, join the server and enter the ra login password (using the username and password specified in radmins.ltx) in the console. Admin Console Commands (radmin): g_spawn - spawn any item from the g_spawn_to_inventory list - spawn item from the list to the g_spawn_to_inventory_target inventory - spawn item from the list to the inventory Place item to inventory. sv_host_name - server name sv_max_players - maximum number of players g_respawn - resurrect item from the g_god list - time of invulnerability of g_unlimitedammo - give unlimited ammo to all players g_no_clip - no magazines (only for radmin players) g_target_die - kill target, which you are currently looking at. sv_rename_mode - Renames the game mode for the current server sv_df_max_connect_wave - Sets the number of waves through which the player will no longer be able to join the game started: sv_remove_actors_corpse # - for player corpses sv_ remove_all_alive_monsters # - for live monsters sv_remove_all_alive_stalkers # - for live NPC sv_remove_monster # - for dead monsters sv_corpse_ remove_stalker # - for dead monsters corpse_NPC sv_remove weapon # - for inventory items: -1 - not removed, 0 - removed after some time, 1 - removed immediately.

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