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- All Exi exoskeletons allow sprinting - Ultimate Edition available

All Exi exoskeletons allow sprinting - Ultimate Edition available
About This Mod
This mod will simply change the All Exoskeletons AND Heavy Exoskeletons entries in ArmorPrototypes.cfg to allow sprint running.
UPDATE
I had to completely archive and make the helmet-enabled version inaccessible, and it spoiled the game for some reason. As far as I can tell, if "bBlockHead" is set to false, the game kind of "removes" or hides the helmet model and lets you put on your own helmet, BUT GSC seems to have made the NPC heads that wear Exoskeleton armor invisible, probably to reduce the clipping by hiding the model. Since then I have decided to get rid of this file, the main file should be okay.
I saw reports of almost everyone wearing Exoskeleton armor in the later game, and after doing research, I assumed this was supposed behavior in the later game. I asked the GSC question on the official STALKER discoding. But I doubt that I will get an answer. We apologize to anyone who may have been affected by the "Allow Helmets" version of the fashion. If you install the major version, everything will be fine. As always, I try to be as fast as possible to fix all the problems I can solve. I love you all, good hunting, stalkers.
The value I changed for all exoskeletons and heavy exoskeletons:
[1] = ArmorConditionalEffect -> [1] = AddSprintEffect
INSTALLATION
Download zip
Unpack .pak to your preferred location.
Fill the package inside:
STEAM
...\Steam\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods
XBOX
...\S.T.A.L.K.E.R. 2 Heart of Chernobyl (Windows)\Content\Stalker2\Content\Paks\~mods
Yes, mods must be marked with ~.
INCOMPATIBILITY
- Anything that changes ArmorPrototypes.cfg.
If you are going to use multiple mods that modify the same file, you will have to merge the mods together. In this case, follow the instructions on packaging and unpacking mods, in particular, the "Merge" section in the description.
By Exicide
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