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Random spawn of Skyrim monsters
About This Mod
This mode will greatly diversify enemies in open spaces and dungeons. In addition, enemies in robber zones behave more like real bandits. For example, Dremora will now shout during combat as a naughty thug ("Oh, spare" instead of "I will eat your heart"). A war deer will viciously look at O_O from the castle walls, run and attack. Rabbits will also rage (unfortunately, the developers did not make combat animation T_T for them).
Add 19 poachers to animals of all levels and replace all the bandits with them. Poachers always have different loot and animal hides depending on the level of Dovakin (the higher the level of Dovakin, the more objects they drop). Poachers use good steel armor and weapons.
In addition, against animals (in open fields and dungeons), all Levellers have a dremmer (swordsmen, mages and archers), a dvemer (without a captain), monsters (trolls, draughras) and various animals (dogs, goats, chickens, etc...). Very large animals are not added so as not to get stuck in the narrow passages of the dungeon.
Level up depends only on the number of items (creatures and NPCs can be used immediately starting from the first level).
Poachers are 10th level, others vanilla.
All the faces of the poachers are handmade. There is no bug with gray faces (2 additional mash-files and 1 teksur-file per face).
The PrirodnieAptechki file contains the necessary ArmorSteel file materials.
Two additional files, 'All Thugs Become Rabbits' and 'All Thugs Become War Deer'.
Added file 'spavn only in tundra' (affects only Levelist deer).
Download order:
NaturalFirst Aid Kits
Steel armor.
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