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Sprinter cards with artifacts
About This Mod
Update to version 6.0 - 700 new sets of maps and 700 new pages of comics. Important! The card resolution is 512x376. To save time, the map consists of two vertical photos uploaded to a collage on fotoram.io. The collage is copied and pasted to the ready map using the editor Paint.NET. The right photo is always a mirror, so on the right side of the card you need to make a shirt. To hide the rounded edges of the original RPG map, a border has been created in the photo editor. As an example, two screenshots were added; mod adds an edible card (+150 shields, 200 weapons, 10 paintings). Each card has a number of requirements (skull artifacts and specific player behavior). For example, some effects on maps will not work if the required artifact is not available. Edible cards are prepared at the stake in the tavern. The recipe for edible cards is simple: salt + horse meat + simple vegetables (carrots, apples, potatoes, tomatoes, cabbage). Important! Items in brackets are a prerequisite (you must have one of them in the inventory).
Skull artifacts (like all items in this fashion) are sold at the Raivenwood Merchant's store at Lucan Valerius in Raivenwood for about 5,000 (depending on your trading skills). Skulls must be exactly one of each type in inventory. Lucans are immortal (just in case). Horse meat and salt are added to the shop (100 pieces, 25% chance).
The cards have the following effects: summon, magical cloak (fire, cold, electricity), magical shield, candle, restoration of strength and endurance in rain (Tokenus and Grutus), snow (Kryakogorsa), swimming (Grutus and Tokenus), sprint (Blochus), block (Grutus), magic and Shield reflect enemy magic, restoring health, mana and endurance (Tokenus), silence (Blochus).
The skull itself does not produce any effects; it is only needed to complicate the effect on the map. Skulls have a number at the beginning of their name, and a number in parentheses in the name indicates which skull is needed on the map.
Some creatures are summoned at once (gender requirement), others holding a torch (they disappear when the torch is removed). The maximum number of creatures summoned increases to 666 (hidden perk).
Berserker swords (100) are replaced by various liquid stone textures (amber, marble, malachite, etc.). Shields (150 shields) Images in various styles (graffiti, mosaic). Photos of erotic content (style required). 10 sets of the legendary marble dragon armor Dwemer and Ebonite at 100th level.
Summoned robbers with berserker swords (100), medieval swords (20) and shields (150) to the list of deer and giant levels.
Eight new weapon enchantments. Some swords can simply be made, others require a recipe that appears on the making menu in the forge. Added Wind Sword - it can also chop flying dragons.
Bugs, conflicts: Only the vanilla chests of the merchants Rivenwood, Lucan Valerius, the levelists Deer and the Giant are affected.
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