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Morrowloot Special Edition

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Mod version:4.01
Game version:all
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About This Mod

I can't be the only one who hates the lute level system in Oblivion and Skyrim in all its glory. What's the point of exploring if each dungeon's loot is randomly generated depending on your level? And after waiting for someone to share my feelings about it and fix the situation, and seeing nothing, I decided to make my own fashion.

Now there are several mods that lower the level in the Skyrim system. Mine is a little different.

He says, "The lute system, nobody likes you" and gets rid of it almost completely.

Instead, he uses the Morrowind approach and puts these armor and weapons into the world. Now the player can actively explore places to find items, as they will be hidden in dungeons (and logically hidden, so that no more orc weapons are in the Doomer ruins), worn on humans, and the like. In addition, several things are changed in the game that encourage the aforementioned research.


PLOTS

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+Completely removes higher level items (Dvemeri+) from Lute lists at the level, although things like potions and scrolls can still be found.

+Adds them back as static objects hidden around the world and in logical places, for example:

-Doomer gear can only be found in Doomer ruins and containers, or from the select ones who can afford it.

-Orc gear worn, mind you, orcs.

-Elven gear can be found in different places, but it is mostly worn by the Talmorans.

-Glass equipment is given to several Morrowinders who managed to escape, as well as high-ranking employees of various factions.

-There are only a few sets of armor and equipment made of ebony, which are worn by nobles and the rich.

-Finally, there is only one normal set of dahedral armor, as in Morrowind, but it is scattered around the world, and finding it is very difficult. You'll have to earn it.

+Higher level equipment can no longer be manufactured! Accept, it's strange that a Dragon-born suddenly gains magical knowledge of the stars to create the insane, heartbreaking armor of death, and items can still be upgraded in the forge.

+High-level garments are removed and attached to the world as static objects.

+Although most high-level common random magical items (such as ebony bows with bolts) have disappeared, a few will still exist, renamed and placed in other areas. The rest you will have to charm yourself.

+Added artifacts from past games such as:

-Skullcrusher

-Dahedral Crescent

-The Lord's Mail

-Scourge

-King Orgnum's Coffer

-Heinehtnamet Fang

-Fists of Randagulf

-Dragon bone cuirass

-Boots dazzling speed

-Vampire ring

-King of Eidolon

-Stendarra Hammer

-Cyrus Saber

-Chrysamere

-Hopesfire

-Wraithguard

-Sunder

-Legs Sekhta

-Threads of the Webspinner

-Ice Blade of the Monarch

-Goldbrand


INSTALLATION

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Copy these files to the Skyrim/DATA folder. In the free version, the mesh folder will be merged with the mesh folder, the texture folder will be merged with the texture folder, and so on. Then activate Morrowloot.esp in the launcher of your choice. Further equipment search depends only on you. Don't ask me, because I've completely forgotten where everything lies.

I'm not kidding.

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Game Version *

all (Morrowloot Version 4.01-1255-4-01.rar)