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- SH2 Remake Wwise SoundBank mod

SH2 Remake Wwise SoundBank mod
About This Mod
Wwise audio IDs are unique numeric values used to designate various gaming audio assets in a Wwise system. They serve as links linking events, sounds, and objects in the game engine to specific audio files and settings defined in the Wwise project.
Each identifier is assigned to a specific Wwise object, such as Sound, Event, Bus, or State. These IDs are generated automatically when you create and modify objects in Wwise, and developers can use them in game code to call sounds, change sound settings, and control other audio aspects.
The use of identifiers provides efficiency and flexibility in audio management. Changes to sound files or settings in Wwise can be easily applied in the game without the need to recompile the code, just change the associated identifiers.
When working with IDs, it is important to consider their stability. Although they are generated automatically, it is important to keep in mind that changing the design of a Wwise project may change identifiers. Developers typically use static constants (in game code) to store these identifiers to ensure consistency and avoid errors.
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