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[XND] Profitable Weapons (continued)

14
Mod version:1.0 - 1.5
Game version:1.0
The mod has been successfully tested for the absence of viruses
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About This Mod

In vanilla RimWorld it is impossible to profit from the production of weapons, because the multiplier of the sale price is only 20%. This factor existed primarily because it was not easy to earn on raiding, but as already mentioned, this method had side effects.


For a lucrative weapon, the price multiplier for selling a weapon increases to 100% (set in fashion settings) and matches clothes, albeit with some notable differences: a system of corruption has been introduced for weapons to keep the initial balance:


The recovered weapon is marked with a symbol (U) to distinguish it from the unrecovered weapon.

The looted weapon has a default sales price multiplier multiplied by 20%, similar to the vanilla multiplier (set in the fashion settings).

No penalty shall be imposed for the equipment of the looted weapons.

Stolen weapons can be sold to traders.

Two new filters were also added to remove looted weapons from the stock and set up workbench accounts (such as electric smelters) so that colonists would not smelt the best unlooted weapons for sale.

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Game Version *

1.0 (2269697598_xnd_profitable_weapons_continued.zip)