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Time kills
About This Mod
Add the statistics "old age", which can be obtained on a birthday when the lifespan of an organic pawn or animal reaches 95% or more (76% or more for humans).
Aging" periodically causes parts of the body of an organic pawn or animal to "degrade", reducing the effectiveness of the part over time. After all, "degradation" destroys part. The likelihood of degradation depends on how old people are. Degradation is not possible initially. In the latter stage, degradation may occur every five days. Degradation affects only organic parts, therefore man-made/biological parts are not affected by this condition. The same is true of aging inorganic pawns/animals, so robots must be safe.
If your favorite pawn wants to fight to survive the golden years, you have the opportunity to cope with these states. Aging and deterioration can be treated with drugs to slow or (albeit slowly) reverse progression. Trend quality of 100% can stop the progression of these conditions, and higher values can slowly reverse them.
There are several parameters for parts subject to wear, depending on the component. Replaceable parts, such as limbs and some internal organs, can simply be replaced surgically. All details can be cured of degradation by applying a special nanite to them, which requires the medical skill of 10 and one drug of the luminous world.
This mod is designed to allow pawns and animals to die naturally as they age. This fashion is best used in conjunction with the "Pregnancy" fashion, which allows settlers to repopulate the world after the departure of elders.
In the vanilla version, the effect of fashion is more noticeable when used in combination with mods that change the aging rate, although you will most often notice this in animals that have a relatively short lifespan. It also fits well with fashions such as Death Rattle, inspired by the likes of Natural Death and Diseases+.
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