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[FSF] Advanced Bionics Expansion

6
Mod version:1.1 - 1.5
Game version:1.1
The mod has been successfully tested for the absence of viruses
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About This Mod

This mod includes my other vanilla bionics expansion mods, which are not necessary, as they fill up everything that vanilla prostheses, bionics and archeology lack. Maud extends the capabilities of conventional vanilla bionics by adding a new set of advanced bionicles with an efficiency of 150% and several implants that can be installed in different locations. To create them, one must research a new super-technology project (if there is a royalty, a technology fingerprint is required). Advanced bionics usually cost twice as much as normal.


The Vanilla Arcotec, which was previously 150% effective, is now 200% effective. As the hint suggests, it has become truly incomprehensible to man. Extremely powerful, but also extremely rare and expensive.


List of vanilla bionics/implants


This mod contains all my Vanilla Bionics Expansion mods and makes up for missing dentures/bionics/architectures including nose, ears, eyes, jaw, hands, spine, heart, lungs, kidneys, liver, stomach and legs. Added new levels of advanced bionics and more unusual parts of advanced bionics and arkotec.


List of bionicles


Additions to the system of elite bionicles


All bionics will have a bonus to HP if my mod is uploaded to Elite Bionics Framework. This mod is not required, it is only an optional add-on. The HP bonus logic is as follows:


Bionics +25% HP

Advanced Bionics +50% HP

Bionics arkotec +100% HP

Robust bionics: +25% HP at the top bionics level (+75% HP total)

Fragile bionics -25% HP at the top bionics level (+25% HP total)

Similar Mods/Addons

Game Version *

1.1 (2006925330_fsf_advanced_bionics_expansion.zip)