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Core regeneration over time 1.0

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Mod version:v1.0
Game version:all
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About This Mod

Objects affecting the kernel now apply their effects over time, namely 1 point per second.

Since the kernels in Red Dead Redemption 2 run on a scale of 0-100, this means that if your kernel is empty and you are consuming enough items to completely repair the kernel, it will take 100 seconds to complete its operation.



Features:


Kernel Preview - If the weapon wheel is open, the value of the kernel after regeneration will be displayed.

NPC Support - Although NPCs do not use items without mods, this provides the basis for other mods and support for your horse without mods.

Sticking - What happens if you use multiple items? Regeneration is briefly suspended when you spend items, but once you're done, all items you spend will eventually be regenerated and your precious rum won't be wasted :)

Upwards Cap - If you spend all the items in your inventory, you won't be given an absurd amount of regeneration, it will stop after your kernel reaches 100, I felt that if I don't implement this, you will essentially always be able to support regeneration, so I disabled this behavior.

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Game Version *

all (Cores Regen Over Time 1.0-1237-1-0-1641091692.zip)