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- Gunfighter 3 V2.1 Gameplay Improvements for RON1.0

Gunfighter 3 V2.1 Gameplay Improvements for RON1.0
About This Mod
(1) When approaching a suspect, all weapons can be compressed/lowered to a short sock;
(unless the suspect tries to hug us, we may need to get a weapon.)
(2) Control of weapon output/realignment;
After a single round, most weapons would return to the center rather than being fixed at an angle, making firefights smoother, but controlling the rate of fire depends on distance is still very important.
(Mr. Newton was thrilled again.)
Unlike GF 2.0, in GF 3.0 the AR output must be adjusted (increased or decreased). This is because, based on our experience in vanilla, the RON 1.0 rebound model seems to have changed. It really took time, as it "grew" over several shots.
(3) Improved NODS with amplification, flowering suppression and automatic flash;
(4) Reduced inertial oscillations of most weapons during firing and movement;
(5) 25 light/heavy armor slots;
(6) Improved view and slight inward tilt as the position of the main weapon in the non-ADF state is below the eye axis; (7) Improved view and slight inward tilt as the position of the main weapon in the non-ADF state is below the eye axis.
(In practice, this is similar to an operator in a suppressed ready state, but the barrel cannot be tilted down. It would be very illogical in the game) (
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