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- Mutator "LeMieux's Gore 2"

Mutator "LeMieux's Gore 2"
About This Mod
Bullet wounds are smaller, parallax with light, and are close to the body and do not make any more creaking sounds with each wound. By default, bullet wounds disappear after 60 seconds, but they can be configured for a shorter or longer time period.
The severed limbs are now shown using the character model, and the regdolls are no longer obsessed with krakens.
The Ragdolls prepare after 4 seconds and remain on the map forever (if the bot is revived before it is cooked, its body disappears).
Ragdoll's spring and pillow values change every 0.5 seconds, causing mortis/horror after death.
Damage above the dismemberment threshold requires the head, arms, and, in theory, legs to be cut off (but the damage must be very high to cut off the legs).
Damage above the fine amputation threshold results in accidental amputation of limbs below the joint.
Injury above the threshold of a large amputation results in accidental amputation of the limb above the joint.
Injuries above a low threshold cause the lower torso to rupture and result in ragdoll physics until the intestines burn.
Puddles of blood use special shaders and flow more beautifully than previous pools of blood.
Spray textures are now blood droplets and are no longer as extreme as intended.
Removed blood stain particles generated on impact.
Added death sounds from The Last of Us 1.
Three sounds are taken from Squad, textures are taken from random sites or made by me. The models are a mixture of different random models edited by me. All shaders are my own.
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