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- Tiny Spear Rebalance (Solar Break Update)

Tiny Spear Rebalance (Solar Break Update)
About This Mod
Change the motion values for medium and high thrust to make high thrust combinations 50% of the loaded shear combinations - the Sunbreak extension is already a good compensation.
As you can see in the text below, I initially made some changes to Mv Lance, but with Sunbreak Capcom I did a good rebalancing and my mode didn't need more, or I believed it, so the scrolling with charging is still more powerful than pork, so I decided to update it. It was a great experience.
this is capcom's chance to do it:
Average thrust I / II20-> 24
Mean thrust III27-> 33
High traction I / II22-> 27
High thrust III27-> 33
Rechargeable wide sweep 70-> 84
Counter shock 50 → 70
(Insta-block) Cross Scan 25 + 40-> 50 + 80 (really a very good increase, I don't know how much they have increased the frame of this counter now, but it has definitely increased AMI)
My new changes:
Average thrust I / II24-> 29
Mean thrust III33-> 40
High traction I / II27-> 32
High thrust III33-> 40
(20% win on each hit)
And since Capcom has actually turned the twin grapes into something useful, now you can only use a wire beetle to make that move and use your bodyguard skills.
Anchor rage now has a 20-second Buff time, and his defensive skills do not diminish Buff's power.
Thanks to Capcom for giving Lance a little love<3
nah, they don't like shield weapons
Old text: Lance is a weapon of efficiency. Simple and precise by design. World brought us great improvements that allowed for more precision and better guarding options allowing us to become the relentless weapon Lance was always supposed to be. In Rise they introduced the ability to charge the wide sweep giving it super armor, bigger motion value while spending only a single point in sharpness. It completely outclassed the triple poking combo at the same time they made the Guard skill decorations lvl 2 so it became even harder to build for sharpness AND guard so poking is not only non optimal but a detriment to the classic playstyle in the end.
OLD UPDATE TEXT IN THE END
This mod changes the motion values of:
Mid Thrust I/II 20 ->24
Mean thrust III27-> 31
High traction I / II22-> 26
High thrust III27-> 31
With this change, the combination of high thrust caused 50% damage to the combined charge shift - High Push II - charge shift
2. High traction combinations therefore deal full damage to the charged combinations.
The combination of tremors will take 1 hit to deal the same damage with a difference of -6 seconds, you will quickly lose sharpness, but you can be accurate with your spear. So it won't improve Lance's overall dp, but at least it's been played traditionally so you can play
I use a layered layer of Tigrex lance-Diablos in the video
263 attacks
Proximity 0%
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