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Crew Kidnappings - Plot Hole Fixed (LE2)

4
Mod version:v1.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

As you will recall, after the crew is kidnapped, Shepherd suddenly has to go on some random, completely unknown mission to an unknown location. This "mission" has no connection, no context, and no connection with the current plot - and is no longer remembered. It seems that the writers were unable to figure out how to inject crew members into the story and start "Mission Suicide" in a natural way.


And they say that the "Catalyst" was bad...


What you don't know, however, is that this case of bad email was most likely either a developer oversight, or a testing leftover, or a bug. What exactly? I can only guess.


In fact, the abductions of crew members must occur on the first attempt to start a mission, landing on a planet or in a hub world. The mysterious "mission" that Shepherd must accomplish is now the one you have decided to start.


As a result, the plot becomes much more natural and exciting.

Similar Mods/Addons

Game Version *

all (Crew Abductions - Plot Hole Fixed - Main File-1752-1-0-1682962366.7z)