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Citadel Epilogue MOD - Spanish Translation

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About This Mod

Citadel Epilogue MOD - A mod to launch the DLC "Citadel" as an epilog or to create a party after the destruction of the Reapers.

Why you should use this mod.


If you've already used the DLC "Citadel" as the ending or passed all the DLC "Citadel" as the ending, then this mod is for you.



What makes this mod.


It replaces less than 5% of Citadel DLC's 4,000+ dialog and text and makes it playable after the game ends. There is no mention of war, reapers, or the victory over Cerberus. You can play Citadel DLC and rallies during the main game, and you can only choose Lite or Party mode to celebrate the victory over the Reapers.



While not necessarily, from a plot point of view, the Epilog of the Citadel mode makes more sense in one of the following options.


MEHEM.


Alternative to MEHEM from JohnP


LIME - We Will Win.


The plot is good, but it can be pointless:


DLC episode "The Citadel".


FEATURES.


Ultimate Party means that after the first phase of the party, instead of choosing the next two phases as calm or alive, the party goes through quiet phases 2 and 3 and live phases 2 and 3. Essentially, players can now experience all the party options in one endgame run, except for the minor nuances between the calm and lively versions of the first phase. The installer has a "No Final Game" option to avoid using this new feature.


Milli/Jack to Normandy - An option in the downloader allows the lovers Miranda and Jack to get away from Shepard and the team in the goodbye scene and head towards Normandy.


No Kolyat is an option in the CEM Full downloader that prevents Kolyan's letter from appearing in Tan's memorial.


No Anderson Intro - Anderson's recorded video messages will not be played when using the CEM Full loader option. Instead, players will be flattened right at the entrance to the game.


No Restrictions - When installing CEM Full, all Citadel DLC blocks will start after the credit round. This will allow players to relax a bit before starting the mode and will be tested in the future with new modes that are not playable.


Customize.


If you are using MEHEM, JAM, or LIME and want to make CEM compatible with them, you will need to upload two files. First, you have to choose between CEM Full Autoloader (play all post-credits Citadel DLC) and CEM Lite Autoloader (play Citadel DLC during the main game and save the game only after the credits). CEM Lite Autoloader. Then choose the pass mode that matches the one you use: Download CEM Full Autoloader and use JAM; also download JAM to CEM Autoloader.

For SP Controller mode, put both mods - SP Controller and CEM - in Mod Manager and choose "patch compatibility", and Mod Manager will create a patch that will allow the two mods to work together without problems. Create a patch that allows the two mods to work together seamlessly. We haven't tested it, but it should work.


BackOff requires a patch; EGM versions 1.0.6 and later support EMF.


Uninstall.


If you wish to remove this mod, go to the Mass Effect 3 installation directory and uninstall DLC_EXP_CEMF or DLC_EXP_CEML and all pass modes such as DLC_CON_MtoCF and DLC_CON_JtoCL. Music Selection


Thanks to the courtesy of Faunts and Malukah, and after some work I've done, the JAM v1.5 a CEM installer now offers a selection of music. This is original music (if you didn't know, it starts with Das Malefitz), Reignite/Das Malefitz and heavily edited M4 (Part 1)/Das Malefitz. One of the new credits replaces the destruction epilog music with the start screen music at the beginning of the game.


LIME - We Will Prevail does nothing with the music epilog because of the nature of the fashion, but provides all of the above.


Destruction's epilog and new music.


Reignite/Das Malefitts credits.


Credits M4 (Part 1)/Das Malefitz



How to use this mod.


Read the installation instructions. The license agreement explains all the details; even if you don't use MEHEM, JAM, Extended Cut or LIME, you still have the options. It is recommended that you install the mod before you start working with the DLC "Citadel", so feel free to install it even before playing Mass Effect 3.


It is also recommended to keep the Military Effective Force (MEF) at a high level, since Gibbed is not always active, Ihttp://social.bioware.com/n7hq/galaxy_at_war/


Check LIME because it solves some of the problems that people face when it is difficult to maintain MEF at a high enough level.


Frequently asked questions and answers


Q: Did you use your own or original audio files?

A: If we made changes to the audio files, we used the original voice of the players. Most of the dialog is taken from Mass Effect 2, while the rest is taken from Mass Effect 1 and 3.


Q: What other changes have you made?

A: Most of the other changes are just text corrections in the Armax Arsenal area. Very few lines were cut. Most of these are replicas of people passing through Silversun Avenue, not important replicas for DLC; texture changes to replace ads that won't be used during EMF; and several texture changes in CEM Full that will be used for DLC.


S: will the weapons and armor I get at CEM Full work at NG+?

A: Surprisingly, it seems to be yes; the M-7 Lancer I got at CEM Full works at NG+. I didn't even confirm that I had the armor, but I think I probably did. Thanks to klaydabbz for asking.


S: what did you do with the scene of the farewell?

A: Mostly it's still the way it is, but with the dialog and the change of music, it should feel like Shepard is not dying, but just going on a more standard mission... Hopefully the trilogy will be similar to the end of ME1 and ME2, but without the option. That would be wasteful, so three versions of the music were added to the autoboot.

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Game Version *

all (CEM Full Spanish Translation Version A-636-1-4-1A-1723284716.rar)