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Landing autopilot script kOS
About This Mod
We ran a small planting module for a non-governmental organization and planted it with a script.
Then, since there is no connection, copy the script into the ship's memory (I safely forgot to install the antenna on the lander). Use the List command to check the file.
Test the script, run directly on the "starting table"!

The script tells us that the ship landed successfully, but he doesn't know that we haven't started yet. So go ahead!

We're getting it on the NGO.

And we burn the remaining fuel of the LV for the braking maneuver and escaping from the NCB.

Drop the fairings and undock.

We conduct an air braking maneuver and pray not to burn and not to get to the cracken.

After successful braking in the upper atmosphere, we are preparing to launch our autopilot.

Jeb's looking forward.

Run the script, then the ribbon expands to a backgrade and the current flight settings appear on the kOS screen.

At the right moment, the script activates the engines and begins to reset the speed. For example, 510 delta units were spent on the entire braking maneuver.

As a result, our device lands and the autopilot turns off.

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