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DeepFreeze Continued.

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Mod version:1.0
Game version:1.12.0
The mod has been successfully tested for the absence of viruses
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About This Mod

This mod provides the ability to freeze and defrost kerbalov for long space travel.

He introduces glycerin resources used to freeze kerbales.

To freeze kerbales requires 5 glycerin (set in part.cfg or configuration menu) and 3000 electric charges (set in part.cfg or configuration menu) per kerbala.

To defrost kerbals, 3000 electric charges are required (set in part.cfg or in the configuration menu) per kerbals.


This is the release of a sequel to scottpalladin's original version of DeepFreeze; Scott informed me that due to other commitments he had little time to continue working on the KSP mod in the future and would be unlikely to be able to continue.

According to the terms of the original license, the original concept, ideas and mods developed by the user of the scottpalladin PaladinLabs forum are the authorship. The license will continue under the same terms. The release version will be known as "DeepFreeze Continued...". She'll be known as.



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