banner
Rating
Voted0

Utilities for Merc

Category - Mods for Kenshi
1
Mod version:1
Game version:all
The mod has been successfully tested for the absence of viruses
1321.22K162.2K

Report mod

  • image
modalImage

About This Mod

Add the ability to kill mercenaries and "upgrade" their equipment. It will also add basic defense contracts of up to 60 days. This affects every team that has a Mercenary Shop dialog similar to that of all vanilla mercenaries, including tech-hungry mercenaries, looking around.

Add: 

The bodyguards are contracted for up to 14 days. 

Basic contract for up to 60 days.

Possibility to tip mercenaries. Excellent advice will benefit the relationship.

The non-aggressive KO recruited mercenaries through dialog so that you could exchange their items for better statistics and the ability to earn points with items. 

If you spend more than 10,000 on a contract, your relationship with each faction will increase by 1 point, and 10,000 will be caught in 3 relationships on the contract if you don't tip.


Chips are a slow but consistent way to get more repetitions per AMI faction. 500, xi was right. The representative is of no use. 1000s gets 1 again, and 3000 gets 2. This goes well with the small agency benefits you get from paying contracts worth more than $10,000.


Equipment upgrades: In fact, hire a mercenary team and you will be able to talk to them and talk to them throughout the conversation. It provides in-game guidance in your dialog. Once you get the CA 1, you can pick them up. This is not aggressive. If possible, take the entire team of mercenaries and bring them to the chest of your armor/weapon. Replace their gear with the best gear you want to give them. If you put old items in each chest, the stolen tags are removed, but for some reason they are not removed to common storage areas. If they see you carrying their old stuff when you take it off, it can make them enemies. If you forget to clear all stolen tags before installing them, save them before doing so.


It's a little trivial, but it's the best I could find. The mercenaries on Bara's team do not despair until they die, so once they are ready, they will be ready for the rest of the game/import.


It conflicts with other regimes governing the same communication package. If they are using a vanilla dialog pack, it is likely that it will work with new merce groups added by mods. Setting this option after this mode has the potential to eliminate the negative effects of the conflict.

Similar Mods/Addons

Game Version *

all (Utilities for Mercs-1360-1-0-1711468726.zip)