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Resource update modifiers

Category - Mods for Kenshi
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Mod version:1
Game version:all
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About This Mod

This mod is a patch for all modders using the "clean" feature in Kenshi version 1.0.63 / 1.0.64 as of 03.09.2023


This mode is not intended for normal play.

Read the change notes to see what this fixes. Some fixes overwrite the main game files, but this fixes the corrupted mode on the date above. (As in Genesis)


1.0.63 Errors for data cleansing function fixed

Add the trade culture to the new deadcat and change the prohibited items property, which is no longer used in game data

Megacities faction removes banned items, adds to dicat trade culture

Hybrid prohibited items were removed and added back as a trade culture

The artificial intelligence assignment of the unnamed faction has been removed and added as a backup artificial intelligence package.

The Second Empire banned items added and removed as a trade culture

Banned items that had switched sides with the Second Reich were removed and added back as a common trade culture with the Second Reich itself

The skeleton faction removed the item and re-added it to the existing faction's trade culture.

The commercial price adjustment remaining from the early days was canceled due to the purchase of Holy Farm, North Harbour, South Harbour, South Stone Camp, and Stone Camp

AI contract for escaped minions extracted from Anya's escape dialog

- All homeless spawning grounds have been removed from the biomes spawning ground, they are already in the right spawning ground for every new world/dialog/revival.Mode

- Hiring list The "choosefromlist" option has been removed from Bar blackmarket, Bar Indie, the headquarters of the Traders Guild

- Spawning data cleared from road data

The following character data has been removed from the beginning: - Captain's Son, Cannibal Hunter, and Sacred Sword. The data has been properly replaced by the command data.

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Game Version *

all (Modders Resource - Refresh-1330-1-1708010226.7z)