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- Kenshi, "Jet World"

Kenshi, "Jet World"
About This Mod
Added waystations to manage the states of peace to facilitate debugging when the state of peace occurs.
The known effects are as follows:
If the Dust King is destroyed, the Dust Bandits start a civil war for leadership. They take the nearby ruins as their headquarters and start fighting each other in the desert. When all the leaders who have jumped out are destroyed, the Dust Band will disintegrate completely.
Under certain conditions, Mangrela and others are enveloped in fog. Your actions have consequences, and innocent people may suffer for them, regardless of your intentions.
When the queen is kidnapped, the western hives become enraged. They go on a campaign with the sole purpose - to save the queen and show no mercy to those who stand in their way.
If they lose their power to Evil Fangs or the stacks of the Holy Kingdom, they will restore the Center to the power of the Shek Kingdom. Add a dialog to teach players how to proceed to the healing phase. If the Shek are conquered, they will recover under the rule of the Holy Kingdom.
The cannibals are divided into 17 warring tribes. Once the chief of each tribe is defeated, they will be absorbed into one of the two larger and more powerful tribes. When the two big tribes reach full strength, they will start a big war against each other. If all the chiefs are defeated, there will be only scattered remnants.
This is the last battle for the survival of the sacred people. If the chiefs are destroyed, they will have to face regular raids by the remnants of the Holy Land, which gather in secret places under the leadership of the new chiefs. There are bread crumbs in the world to find new leaders, and until you find them, the raids will continue no matter where you live. Destroy the high priest and his helpers, and the Holy Land will be lost forever.
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