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- Best Mechanic: Times of Peace

Best Mechanic: Times of Peace
About This Mod
Features.
Peaceful economic growth: Occasionally (exact times depend on ideology and economic laws), events occur that provide additional goods (new civilian factories, infrastructure, space in buildings, etc.) and give citizens little more incentive to stay or mobilize earlier. This should improve democracy a little and make other demobilization mechanisms more interesting. The MOD adds three new indicators to reflect the impact of total mobilization and the military economy on the country. They will increase or decrease under conscription, trade, and economic laws, and get a buff if they stay high, or a debaff if they stay very low.
Time is important because a long war worsens a country’s economy, and a civil war improves it.
Moreover, AI and players are taking advantage of it, and it affects them as well, so be careful not to drag your country into war for too long. It also creates stronger incentives for demobilization and the use of the civil economy.
Remember that raiding convoys and strategic bombing will affect your country’s internal affairs more than just weakening military support.
A dynamic constraint: countries can support only a certain number of military units before their economies or infrastructure are hampered.
The maximum number of troops that can be supported depends on a country’s overall population and states, and the overall level of industrialization. It also depends on economic mobilization (we removed the economic idea and made it more coherent, using a trigger instead). Also added to this unit limit is the removal of dynastic units, which depends on the level of AI, especially on the level of combat support.
Reducing global tensions: Have you ever wondered why global tensions remain high after so many years? This mod improves and increases tension in the world, making other demobilization mechanics more realistic (military support is less effective because of tension in the world).
Post-war coalition mechanism: After a major war (when three or more major players join it), countries forge a coalition to try to prevent other powerful countries (more than 9 million) from declaring war on their neighbors (only after the war has begun). The number of countries participating in the coalition is determined by the length of the period during which the country has been at peace.
War/economic exhaustion mechanism: Inspired by one of the mods of Endsieg: Ultimate Victory After the BBA update, losses are counted in determining your military support, and the more people you lose, the more your military support with exhausted people will grow along with your strength. However, the combat fatigue caused by your economic policy and orientation towards war is not reflected, as the state is fully mobilized, but this level of mobilization has no consequences. This mod aims to correct this by reducing the war fatigue associated with your economic policies.
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