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Destructible glass!
About This Mod
DESCRIPTION: GLASS is a completely procedural and randomly generated plugin for glass shards that will satisfy any user! After many (many) glitches and 3 weeks of exciting development, GLASS is here! Easy access to generated assets that can be destroyed in real time! Each asset is generated in a procedural and random manner. As far as I know, this is one of the few randomly generated destructible add-ons for Workshop. GLASS also comes with a tool that can turn any propeller into a destructible pleasure. This tool is somewhat restricted for users, but administrators have full rights (some accessories cannot be GLASSified because they are slow or unstable, but the administrator has no limitations). Each part is limited by two parameters: depth and size. The default size limit is 25. Depth means the number of times a piece of glass can break, so a large part may not break. Both of these parameters are related to instability: the smaller the size and the greater the depth, the greater the likelihood that something will break. You can change these settings in the console by using the glass_[COMMAND] command, or by using the incredible PotatoOS menu created in the Utilities tab. This menu has parameters of the speed at which the glass must move to break, whether it will freeze on impact, whether it will hit the ground and much more. Changes: - Fixed problems with weight - Added the ability to split the glass "completely" - Optimization - Revised the entire network system (should become a little faster).
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