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Damage Based Disarmament
About This Mod
Description: Disarm based on damage will allow you to snatch weapons from enemy hands! Aim carefully and run away from the enemy! Make a duel! A shot that hits your hand (if you hold a weapon) with sufficient force will knock the weapon out of your hand. The damage from the shot is reduced by an adjustable amount. By default, the plugin performs a small calculation for each damage event to determine if a bullet hit the victim's hand. If necessary, the plugin can use a cheaper verification mode, which checks only which part of the victim's body is hit by a bullet. This is a bit faster, but allows you to determine if a bullet has hit the entire hand, and the NPC will not be disarmed. The plugin settings can be found in the Utilities -> Damage Based Disarming section. The basic settings are as follows. >The amount of energy required to disarm. >How much damage is reduced from shots hitting the hand. Compatibility: theoretically it should work with all player models, NPCs and weapons. However, sometimes developers forget to add information to a model or weapon, in which case it is impossible to determine when a weapon is disarmed.
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