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[NEXTBOT] Utility Rooms: Smiler

5
Mod version:all
Game version:all
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About This Mod

Description: salvation from another horrible PNG VTF texture ... Overview: normal mode, aka Quandale Dingle, aka Sanic, aka Obunga: always knows where you are (there is a maximum distance), acts as a Sanic clone, lol Lore-oriented mode: if not detected, finds a convenient place to relax. Keeps track of players/NPC unless someone is hiding for a certain time. Moves around the map. After capture, the prey, if no one or nothing is observed, returns to a submissive state. Players/NPC attack it (if enough damage is dealt, the smiler retreats); if the smiler is in attack mode, but it is not visible, it sneaks up on its prey. It can break doors (set npc_br_smiler_break_doors to 0 if this is a problem). Almond Juice: A disposable consumable that repels Smiler, prevents toxins/poisons/neurotoxins and reduces other damage by 50% (once). If the player/NPC is within the required range, if the player/NPC can be seen by Smiler, if the player/NPC is in Smiler's area of view but out of Smiler's area of view, or if the player/NPC moves too fast, Smiler will be silent. If the player moves faster than the slow walking speed (ALT + move keys) (this system for NPC is still in development), he lights a torch,

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all (2814887732__NEXTBOT__Backrooms__Smiler.zip)