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- Fallout 4 Power Armor V2.0 [FPA 2]/Mod

Fallout 4 Power Armor V2.0 [FPA 2]/Mod
About This Mod
This add-on adds customizable power armor from Fallout 4. To create one, click "Q", go to "Assets", then "Power Armor", create the Armor Stand and click "Done". This add-on is compatible with most (but not all) stripping kits in the Steam Workshop. It is also compatible with Modern Warfare (MW) + TFA + ARC9 + most ArcCW sweeps.
Features.
Enlarged Appearance
Increased damage threshold
Decreased speed
Custom Steps
Huge jumping ability
Custom armor
Note: The default weapon in Half Life 2 (including physical cannons) does not fit the power armor sleeves. This is because the HL2 weapon is hardcoded to C (not LUA) by default, and there are no overrides to invoke the world model. All other SWEP packages in the workshop must be compatible with this add-on...
The damage threshold is the amount of damage subtracted from the initial damage; if the DT exceeds the initial damage, the damage taken is increased by 10-30% of the initial value, depending on the armor currently on.
Raider = 15
T-45d = 24
T-51b = 40
T-65 = 50
Midwest = 55
X-01 = 60
Frequently Asked Questions
S: how to get out of the armor?
A: By default, press the G key or press the 'FPA_ExitPA' key.
S: how to create armor?
A: First create the PA Station station under Assets > Fallout 4 Power Armour > PA Station. It will then appear in the frame.
Q: How do I turn third person perspective on/off?
A: You can set this in the console under FPA_ThirdPerson <number>(1 = on, 0 = off).
S: how can I customize my armor?
A: Activate the protection station and press E when the protection frame appears.
Help and Teams
FPA_ThirdPerson <number> (0 - Disabled) (1 - Enabled) (Enable/Disable Third Party)
FPA_ShowHUD <number> (0 - Disable) (1 - Enable)
FPA_ExitPA (alternative to G-exit).
FPA_SetArmorMinDamage <armor type> <number> - Sets the damage limit if the Armour DT value is greater than the received damage (%). This value can range from 0% to 50%. A value of 30% means that damage will be increased by 30% of the original damage taken.
FPA_SetArmorDT <armor type> <number> - Sets the damage threshold for a given armor type, where DT is the damage subtracted from the original damage; if DT is 40, 40 Dmg is subtracted from the original value...
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