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- Zeta bots with their own intelligence and complete freedom of action/Mod

Zeta bots with their own intelligence and complete freedom of action/Mod
About This Mod
Important! For the navigation grid to work correctly, you need to have a navigation grid! If your map does not have a navigation grid, create one by typing nav_generate in the console. Please note that this may take some time depending on the size and complexity of your card.
Additional features:
Spawn's all over the map. This means that you can sleep naturally if this option is enabled;
Individual sleeping. However, you can also use spawn throughout the map.
Bots can use health packs that can be generated for themselves or other players/zets.
Bots can monitor media players.
If they wish, they can protect innocent zetas/players.
They can reveal the NPC.
Bots have a personality system!
It can be played in multiplayer mode.
Zetas offer fun opportunities, such as dancing to Half-Life 2 music if you listen to it.
Each zeta can have a unique name! Move your cursor over the real player and you'll see his name, or look at him and see his name.
The zeta options allow you to customize what it can and cannot do, and add names to the list of names that the zeta has! This includes adding accessories and materials that can use zets.
Settings and Commands
zetaplayer_registermaterial {material path}
Use this command to save the material to a material that can be used by a real zet.
All you need to do is specify the path to the material. You can do this by right-clicking a story in the Story tool and copying it to the clipboard. Then just add it to the command.
Example: zetaplayer_registermaterial models/wireframe
zetaplayer_registerprop {model path}
This command can save a requisite for any valid zeta requisite that can be created.
Again, all you have to do is right-click on the requisite in the Create menu and copy it to the clipboard. Then add the model.
Example: zetaplayer_registerprop models/chairs/armchair
zetaplayer_registername {any text}
This command allows you to add a name to the zeta!
Add any name or word after the command and press Enter!
Example: zetaplayer_registername Based Cliner
zetaplayer_registernpc {Npc class} This command saves a non-player character.
This command allows you to register non-player characters for use by zetas.
Right-click the npc in spawnmenu and copy it to the clipboard, or get the class name from the console when you create the npc. Then add it to the command
Note: This command does not remove invalid class names!
Example: zetaplayer_registernpc npc_hunter
zetaplayer_removename OR model OR material OR npc
The name will be deleted if it matches a registered name/model/material.....
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