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- Time-Turning Bomb from Black Ops 2 (Sandbox/Zombies)/Mod

Time-Turning Bomb from Black Ops 2 (Sandbox/Zombies)/Mod
About This Mod
This is a time rollback migrated from Buried to Black Ops 2. When the bomb is dropped, everything is stored in the level (the player and his weapons, accessories and their limitations, ropes not attached to accessories, etc.). The bomb can be activated at any time, and the world is restored to its original state and travels through time and space.
HOW TO USE IT.
The server owner can download the plugin to the client using resource.AddWorkshop ('2955050590').
In the sandbox, go to the CoD Zombies tab on the Weapons menu and create them. They will be slapped and will automatically kill flickers and grenades.
Question/Answer.
Question: Will the weapons and available ammunition be kept in the archive?
The answer is yes.
Question: Can I have unlimited quantity of ammunition?
Answer: Yes, you can have unlimited time bombs with cvar 'TimeBomb_Infinite 1'.
Q: Is there support for n-zombies?
A: Yes, you can use cvar 'TimeBomb_Infinite 1' to have unlimited time bombs! You need a shield, press 'n' to remove it.
Question: How can I change the in-game settings?
Answer: You can use the 'Time Bomb Settings' panel under 'Hoffa Add-ons' on the 'Utilities' tab to the right of the production menu, or you can change the quarks directly from the console.
Q: How can I blacklist certain objects for archiving?
A: Object classes can be added to the text file 'data/codzombies/timebomb.txt', one class per line, starting at line 5.
Q: Is it possible to skip the animation of moving the bomb in time and make it instantaneous?
A: Use cvar 'TimeBomb_InstantTravel 1'.
S: what ammunition does it use?
A: The time bomb has its own ammunition, the class name 'ammo_timebomb'.
Q: When I break the propeller with a time bomb attached to it, the bomb explodes. What is the reason for this?
A: The target of the time bomb is attached to the propeller it hits. Therefore, when the primary propeller is removed, the bomb is removed along with it.
Q: Isn't it easy to use the storage system built into gmod?
A: No, the built-in save system is not compatible with many systems, including NextBots. My system is compatible. It also slows down very much.
S: can I change something in the code and reinstall my version?
A: No. The code belongs to me and is copyrighted.
Overview.
'Lazy DeisTv_Infinite time bomb' (0/1)
'Lazy DeisTvia_InstantTravel bomb' (0/1)
Credits
Treyarch - Models and Animations
Sam - transport, coding, etc.
Dijki's hand control - c, test
Carpenter - dynamic green light
Hidden - Cleaning of models.
Labi worked hard to create this plugin.
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