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Fertilizer production package
About This Mod
Description:
This pack includes 8 buildings, 4 new products and 2 trailers.
4 small farm production facilities: here you can make fertilizers from manure, slurry, digestant or chemicals. Liquid fertilizers are also produced from fertilizers and water.
4 large enterprises: here you can not only create fertilizers from raw materials, but also store and purchase them. The sale of pallets is also provided.
4 products: ammonia, phosphoric acid, urea and potassium chloride are used for fertilizer production. These items can be purchased at the store (in BigBag and IBC formats).
2 trailers: small trailer for 1000 liters and cargo trailer for 50 000 liters. These trailers are suitable for transporting all liquids in the game.
The package includes 8 buildings, 4 new products and 2 trailers.
4 small farm production facilities: here you can produce fertilizers from manure, slurry, digestant or chemicals. Liquid fertilizers can also be produced from fertilizers and water.
4 large-scale production facilities: both the production of fertilizers from raw materials and their storage and purchase are available here. Built-in and pallet selling function.
4 products: ammonia, phosphoric acid, urea and potassium chloride can be used in fertilizer production. These products can be purchased at the store (BigBag and IBC).
2 trailers: small trailer for 1000 liters and cargo trailer for 50 000 liters. These trailers are designed to carry any liquids in the game.
Solar panels can be installed on all buildings and passive income billboards can be installed on larger buildings. Data boards are also configured or hidden via a toggle. The pallet generator is switched off at the farm plants by means of a lever. Agricultural production: Small fertilizer production (manure fertilizers/slurry and digestant fertilizers/chemical fertilizers/liquid fertilizers
Cost of construction: 47 000 euros. Daily expenses: 10 euros. Category: Production. Configuration: Solar panels. Supply Chains:
250 liters of manure = 25 liters of mineral fertilizers,
300 liters of slurry = 20 liters of mineral fertilizers,
400 liters of digestate = 15 liters of mineral fertilizers,
33 liters of ammonia + 33 liters of phosphoric acid + 33 liters of potassium chloride = 100 liters of mineral fertilizers
33 liters of urea + 33 liters of phosphoric acid + 33 liters of potassium chloride = 100 liters of mineral fertilizers
50 liters of mineral fertilizers + 50 liters of water = 100 liters of liquid fertilizers,
Production: Cycles/month: 24 (liquid fertilizer 120). Cost/active hour: 48 euros (liquid fertilizer 96 euros). Large-scale fertilizer production (manure fertilizers/sludge and digestant fertilizers/chemical fertilizers/liquid fertilizers
Cost of construction: 175 000 euros. Daily expenses: 100 euros. Category: Production. Configuration: Solar panels and billboards. Supply Chains:
2500 liters of manure = 250 liters of mineral fertilizers,
3000 liters of liquid = 200 liters of mineral fertilizers,
4000 l digestate = 150 l mineral fertilizers,
333 liters of ammonia + 333 liters of phosphoric acid + 333 liters of potassium chloride = 1000 liters of mineral fertilizers,
333 l urea + 333 l phosphoric acid + 333 l potassium chloride = 1000 l mineral fertilizers,
500 liters of mineral fertilizers + 500 liters of water = 1000 liters of liquid fertilizers
Production: Cycles/Month:
Chemicals/Liquid Fertilizers: 120
Manure/slurry/digestate: 24
Expenses/month:
Chemicals: 288 euros
Manure/slurry/digestate: 240 Euro
Liquid fertilizer: 360 euros
MK8:
Purchase price: 30 000 euros
Capacity: 10 000 l
Category: Transport barrels
Configuration: Color
MK32:
Purchase price: 100 000 euros
Capacity: 50 000 l
Category: Transport barrels
Configuration: Color
Since it is currently a beta version and Giants is being updated too slowly in Modhub, I would like to suggest this feature. I'm testing fashion before it's released. Therefore, the download is also available on my Discord server so that I can receive direct feedback if there are any problems with the mod.
I would appreciate any feedback to help me balance production. Current configurations may be too slow.
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